Vallejo to Games Workshop Paint Conversions

Vallejo produces some of the best paints for wargaming miniatures ever made. But there are many fanboys who won’t use anything but Games Workshop paints because they need the “official” paints. But you can can still use Vallejo and fool your GW pals. Here’s a chart that matches Vallejo paints with their Citadel equivalents.

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The Game Color equivalents are exact, while the Model Colors are approximated
from personal experience and other painters’ input. Citadel Colors marked
with an asterisk* are out of production.

Vallejo Game Color Name Stock #

Vallejo
Model Color Name

Stock #

 

Color
Chip
Citadel
Equivalent

Skull White
001

Flat White

951

Skull White

White Primer
002

Foundation White

919

Smelly
Primer

Pale Flesh 003

Light Flesh

928

Pallid
Flesh*

Elf Skintone 004

Basic Fleshtone

815

 

Elf Flesh

Bald Moon Yellow
005

Lemon Yellow

925

Bad Moon
Yellow

Sun Blast Yellow
006

Deep Yellow

915

Sunburst
Yellow

Gold Yellow
007

Flat Yellow

953

Golden
Yellow

Orange Fire
008

Light Orange

911

Fiery Orange

Hot Orange 009

 

Bright Orange

851

Blazing
Orange
 
Bloody Red 010

Orange Red

 

910

Blood Red

Gory Red 011

Vermillion

909

 

Red Gore

Scar Red 012

Red

926

Scab Red

Squid Pink 013

Pink (approx.)

958

Tentacle
Pink

Warlord Purple
014

Magenta

945

Warlock
Purple

Hexed Lichen
015

Purple

959

Liche Purple

Royal Purple
016

 

Royal Purple

810

Imperial
Purple*
 
Sick Blue 017

Violet (approx.)

 

960

Nauseating
Blue*

Stormy Blue
018

Blue

925

 

Storm Blue*

Night Blue 019

Dark Blue

930

Midnight
Blue

Imperial Blue
020

Royal Blue

809

Regal Blue

Magic Blue 021

Andrea Blue

841

Enchanted
Blue

Ultra Marine
Blue
022

Ultramarine

839

Ultramarines
Blue

Electric Blue
023

 

Deep Sky Blue 844 Ice Blue

Falcon Turquoise
024

Turquoise (approx.)

966

 

Hawk Turquoise

Foul Green 025

Blue Green (approx.)

808

Vile Green*

Jade Green 026

Light Turquoise

840

Jade Green*

Scurf Green
027

Turquoise (approx.)

966

Scaly Green

Dark Green 028

Deep Green

970

Dark Angels
Green

Sick Green 029

 

Emerald

838

Snot Green

 

Goblin Green
030

Light Green

 

942

Goblin
Green

Camouflage Green
031

Olive Green

967

 

Camo Green

Scorpy Green
032

Lime Green

827

Scorpion
Green

Livery Green
033

Yellow Green

954

Bilous
Green*
 
Bone White 034

Pale Sand

 

837

Bleached
Bone

Dead Flesh 035

Deck Tan

986

 

Rotting
Flesh

Bronze Flesh
036

Dark Flesh

927

Bronzed
Flesh

Filthy Brown
037

Medium Flesh

860

Vomit Brown

Scrofulous Brown
038

Gold Brown

877

Leprous
Brown*

Plague Brown
039

Yellow Ochre

913

Bubonic
Brown

Cobra Leather
040

 

Tan Yellow

912

Snakebite
Leather
 
Dwarf Skin 041

Brown Rose

 

803

Dwarf Flesh

Parasite Brown
042

Orange Brown

981

 

Vermin
Brown

Beasty Brown
043

Flat Earth

983

Bestial
Brown

Dark Fleshtone
044

Saddle Brown

940

Dark Flesh

Charred Brown
045

German Black Brown

522

Scorched
Brown

Ghost Grey 046

Flat Aluminum

993

Ghostly
Grey*

Wolf Grey 047

 

Pale Greyblue

907

Space Wolves
Grey
 
Sombre Grey
048

Oxford Blue

 

807

Shadow
Grey

Stone Wall Grey
049

Light Grey

990

 

Fortress
Grey

Cold Grey 050

Neutral Grey

992

Codex Grey

Chaos Black
051

Black

950

Chaos Black

Mithril Silver
052

Silver

997

Mithril
Silver

Chain Mail 053

Natural Steel

864

Chainmail

Gunmetal 054

 

Gunmetal Grey

863

Boltgun
Metal
 
Polished Gold
055

Gold

 

996

Burnished
Gold

Glorious Gold
056

Old Gold

878

 

Shining
Gold

Bright Bronze
057

Bronze

998

Dwarf Bronze

Brassy Brass
058

Brass

801

Brazen
Brass

Hammered Copper
059

Copper

999

Beaten
Copper*

Tinny Tin 060

No Equivalent

Tin Bitz

Space 1889 Short Film

Space 1889 was/is one of my favorite RPG settings. Here’s a short film/teaser set in the 1889 universe.

Mustangs Air Combat Rules

Mustangs is a classic Air Combat game from Avalon Hill which, like most of their great systems is long out-of-print. Warflag, however, has a set of rules for playing the game in miniature.

Book Review: Minden 1759 – The Impossible Victory of the Seven Years War

The Battle Minden 1759 – The Impossible Victory of the Seven Years War

Publisher’s Site: Pen and Sword

Fought on August 1, 1759, the Battle of Minden saw British, Hanoverians, Hessians and Prussians under Prince Ferdinand of Brunswick face off against French and Saxon forces under Marshal the Marquis de Contades. The battle ended in an unlikely victory for the British and their allies, as two brigades of British foot (under some confusion about their orders), marched unsupported into the French line, winning the day.

The battle today is commemorated by the Minden Rose worn by participating regiments. Legend says that during the battle, those regiments decorated their uniforms with roses plucked from hedgerows on the battlefield.

Stuart Reid’s book, The Battle of Minden 1759 is a well-written, well-documented account of the events leading to the battle, and, somewhat briefly, of the battle itself. The title of the book is somewhat misleading, though, for an account of the actual battle occupies just one of eight chapters. The preceding seven cover the prelude, including some very interesting political twists and turns.

Reid says as much in his introduction:

This, therefore is a book as much about the British Army and its curious road to Minden as it is about the extraordinary victory which two British infantry brigades won there. It is a story which had its unlikely origins in North America and in Germany in a battle on the Weser which saw both sides running away from each other. It is also a story which for the British Army began with a series of futile amphibious operations against the French coast ..

 

I enjoyed the read and learned quite a bit, but I have two complaints:

First, the text needed more maps. For someone unfamiliar with the geography, and only a longtime wargamer’s knowledge of the Seven Years War, I found myself turning time and again to the internet to figure out where there various villages, rivers, etc. were located, and what their spatial relationship was to the previously mentioned villages and rivers. I was frankly lost, geographically speaking.

Along the same lines, I got lost in the unfamiliar names. I of course knew Ferdinand, Sackville, Sporken, Kingsley and other significant names, but there were so very many more. Charts showing who these people where, and who their immediate superiors and subordinates were would have been useful. Some of that information was in the appendices, but it would have been nice to have them embedded at various points within the text for easy reference.

All of that said, I suspect that Reid wrote The Battle of Minden for readers better versed in the Seven Years War than I. For those grognards, I think this likely is a must read. For more casual reader, Ithink I would suggest a refresher book or two on the Seven Years War before tackling this one.

Interestingly, the version on Amazon has a different subhead than my review copy. The Amazon version says “The Miraculous Victory of the Seven Years War,” while mine says “The Impossible Victory of the Seven Years War.”

Blasted Planets Skirmish Rules

Blasted Planets is a set of free wargames rules for science fiction skirmishes.

Blasted Planets Skirmish, is basically a set of house rules a few friends and I use to play games with my Sci-Fi figures. I am not trying to model a “Hard” Sci-Fi environment here. I’m borrowing as much from Horror and Fantasy as I am from Sci-Fi. I mean how serious can you be. When you have, Dog headed, Gator men chasing an Elephant guy around an Omni Field generating White rabbit? There is enough “real” world framework here that basic tactics work (most of the time). But enough of a fantastical element that you really can’t count on the idea that the Fin headed alien with the pin gun is going to nail the cave man with the rock every time.