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Sunday, June 25, 2006

The Book and The Gun Modern Wargames Rules

Rules Modern

The Book and the Gun is a set of free wargames rules for modern warfare. It’s based on the classic Sword and the Flame system. From the introduction:

1.1 This set of rules is an abstraction based on the “THE SWORD AND THE FLAME” war game dealing with the post modern “Three Block War”. These rules are not meant to be a complete set encompassing all aspects of modern warfare.

1.2 This rules set has been developed primarily to focus on an infantry existence in modern day war. So, I have tried to keep the level of complexity within the scope of the original rules set. That being said, the abstraction allows that a bolt action rifle is a bolt action rifle, that one is a Lee Enfield and the other Mauser is meaningless, even the difference in the size of magazines is meaningless at this level of conflict simulation.

1.3 The rules used for fighting a battle with miniature figures on tabletop terrain revolve around five basic functions, each of which has many ramifications. A general description follows, and this will offer an overview of what actions a tabletop game covers.

1.4 The Book and The Gun is a realistic small unit action war game that is easy to learn and relatively quick to play, while containing the depth needed to meet the players’ desire for a realistic tactical tabletop miniatures game. Vehicles and aircraft rules have been abstracted as support for the infantry fight and to that end players should not attempt to recreate large scale mechanized actions with these rules as you will be disappointed.

1.5 Players should look at how the rules can be modified to accommodate armies of these periods. The There is no reason, with proper modification, why these rules cannot be used to portray small-scale infantry actions in Vietnam, Korea, and WW2. Indeed, these rules can portray small actions such SWAT rescues and police actions.

1.6 So, it is present day, and anywhere in the world you want to take your fire team or squad and fight is up to you and your imagination. Collecting a large army is not necessary in order to play. All it takes is a minimum of 3 soldiers per side and a little bit of model terrain to enter the firefight of your life.

 

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About the Miniature Wargaming Hobby

Miniature Wargaming is part of the "adventure games" hobby, which includes r ole p laying and board games. Wargamers recreate battles on the tabletop with toy soldiers, like a more complicated game of chess. Models range in height from 6mm to 28mm tall, with 15mm and 25mm being the most popular. There also is a growing interest in toy soldiers and military models, such as the 1/32 and 1/35 scale plastic soldiers from Conte, and Marx.

The most popular miniature wargames are fantasy and science fiction based, such as Warhammer, Warhammer 40K, Warmachine and The Lord of the Rings. World War II games such as Flames of War and Axis and Allies are new favorites. Other favorite historical periods include Napoleonics, the American Civil War, and ancients, such as Romans or Greeks. Other gamers enjoy miniature naval wargames, recreating battles like Trafalgar, Jutland and the Coral Sea.

Hobbyists research historical periods and paint their tiny soldiers in accurate uniforms. Others develop "historically realistic" rules sets or build scale battlefield terrain using model railroad techniques.

For pictures, visit the gallery.

Some of the bigger hobby companies are Games Workshop, which produces Warhammer, Wargames Foundry and Old Glory Miniatures. Wizards of the Coast produces several lines of pre-painted miniatures games, such as the Star Wars and Dungeons and Dragons miniatures games, and a historical game with pre-painted miniatures: The new Axis and Allies game. Wizkids produces a fantasy collectable miniatures game, such as the Mage Knight and Heroclick fantasy games, the science fiction games MechWarrior and Rocketmen, as well as the quasi-historical Pirates of the Spanish Main.

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