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Monday, November 08, 2004

Lost World Game

Over the weekend, I ran a "Lost World" game using the Chain Reaction 2.0 Rules. The game began with US Marines and Filipino Constabulary pursuing a group of Moros who had kidnapped some American women. The Moros chose to defend in some jungle ruins. Unfortunately for them, the ruins were inhabited by a tribe of lizardmen with their pet dinosaurs; they were eaten by the T-Rex. The marines made a valiant effort, and were almost out of the Lost World, when the allies of the Lizardmen -- a group of neanderthals -- showed up to block their path. Some of the marines made a last stand on a hill, while others tried to exit with the women.

It was our first time with any of the Two Hour Wargames systems. CR 2.0 has a lot of good points. It was easy to pick up, and we were playing without referencing the charts in under an hour. Once we had things memorized, the game went very quickly.

There were a couple of criticisms (aside from those about the scenario itself). First, we thought it needed some more results for melee: PASS IF defending high ground; PASS IF in cover, etc. I also thought that the modifiers for melee should be done away with. All of the other modifiers in the game are built into the results charts; outnumbered, impact and ferocious also should be. Second, I wanted some other ways to differentiate troops. The single stat, while speedy, limits things. I wanted the Lizardmen to be slow to react (they are cold blooded, after all) but good in combat. You couldn't do that with a single reputation score.

All in all, it was a good game. There were probably too many figures for Chain Reaction, though. In retrospect,  I think The Sword and The Flame would have been a better choice.

You can see pictures of the game here.

 

 

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Comments:

  • Interesting game. I will use it as inspiration for one of my next scenarios.
    What figures did you use for the lizardmen?

    Posted by on 11/13 at 10:19 PM | #

  • I sent the link of your game to the twohourwargames yahoo group. Ed Texeira, the author of the CR2 rules (mistakenly thinking I had written the battle report myself) replied:

    “Hello again,
    I read the report and posted a message to the group but let me recap.
    Thanks for the kind words and if you desire differenting stats for
    figures they are in the rear of the book as an optional rule. They
    provide two more stats, shooting and melee which would allow you to
    make specific races like the lizards.
    As for the mods in melee they are done spcifically as melee and
    shooting are very different. Anyone can fire a gun and hit you and
    there’s not a hack of alot that you can do about it. Not true in
    melee, as training, weapon, etc makes the difference. That’s why the
    mods were used.
    As for number if figures CR 2.0 can easily handle those numbers but it
    is rough going trying to spring that many figures on newbies.
    Thanks again,
    Ed.”

    Posted by on 11/15 at 10:48 AM | #

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Miniature Wargaming is part of the "adventure games" hobby, which includes r ole p laying and board games. Wargamers recreate battles on the tabletop with toy soldiers, like a more complicated game of chess. Models range in height from 6mm to 28mm tall, with 15mm and 25mm being the most popular. There also is a growing interest in toy soldiers and military models, such as the 1/32 and 1/35 scale plastic soldiers from Conte, and Marx.

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