Wednesday, May 11, 2005
In Flanders Field
Rules WWI
Arofan Gregory offers In Flanders Field, a—I think—revolutionary computer assisted miniatures wargame.
Arofan writes:
The game goes in two stages: first, the order of battle must be entered (preferably by the referee). Second, the game commences, with each unit being called up in a completely random order. (This sounds pretty bizarre, but it serves to reproduce the unreliability of communications on the battlefield in a simple, effective fashion.) Once called up, the condition of the unit is reported to the computer, and new orders are given. The actions taken by the unit - based on the last received orders - are then announced by the computer, at which point the player moves, places sheafs for artillery fire, etc. Unlike other games, you do not announce your intent to move and then move the unit on the tabletop. Instead, you issue orders to move that may wssssell never be received, and then hope that the unit moves the following turn.
The game runs using java in a web browser.
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