Monday, March 22, 2004
Huzzah! Napoleonic Rules
Rules Napoleonics
Oozlum Games has released a new free wargames rules set: Huzzah! It is designed to simulate conflicts of the Napoleonic Wars. While I have not played it, I have read it through and there are some very interesting ideas here. Unlike most miniatures games, there is no firing phase. Instead, units are assumed (correctly, I think) to be firing their weapons throughout the turn. Here's what the authors say:Huzzah! assumes that action is continuous and so it dispenses with artillery and musketry phases. Instead of working otu the results of firing, what is important in Huzzah! is whether units succeed or fail when they advance through a hail of shot towards the enemy. Hence Huzzah! has a threat system, which tied to unit and command group morale allows the cohesion of units and the armies to be tracked ... By modeling the effect and not the minutiae of what happens when units close, Huzzah! also simulates a variety of possible outcomes without recourse to number crunching.I am intrigued by what seems to be a revolutionary, yet obvious design decision. I can't recall another rules set that uses this mechanism. In one way or another all rules sets seem to use discreet firing phases. Some break this up into smaller phases, such as Squad Leader's Prep Fire and Moving Fire phases, and others allow "opportunity fire", but they still are separate phases from firing.
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