Friday, July 23, 2004
Fields of Blue and Grey rules
Rules ACW
Dan Abbot has written Fields of Blue and Grey, a set of free wargames rules for 15mm American Civil War games. Dan writes: These rules came out of a vague sense of dissatisfaction with historical wargame rules in general. The one thing that I continuously noticed in my historical research, was that the side that kept its reserve uncommitted the longest, usually had an advantage. Unfortunately, this is the opposite of how wargames work. Usually, anyone who keeps a reserve is a fool, because your opponent, with all his troops in line, beats you piecemeal So I set about trying to create a set of rules to fix this problem, and reward those who kept a reserve. They grew and became more and more grand tactical in concept as I added new ideas. While perhaps not unique, these rules will generate a game different from most you've played. The different modules, Volume of Fire, Zone of Observation, Officer Ability and others, were created independent of each other for other rule sets, but when I started putting them together in this one, they blended far better than I could have expected. For instance, things like the Grand Tactical Movement plus Zone of Observation went together to create a fog of war effect that mimics hidden movement.
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