Sunday, August 21, 2005
Castle Chelmsford 3-D
Rules Colonial
Small Cuts offers a game called Castle Chelmsford 3D. Owing its flavor to such computer first person shooter games such as Castle Wolfenstein 3D, it involves colonial types breaking out of a nasty prison. There are lots nof ince touches, including some really neat character sheets and loot cards. Here’s what the author writes about it:
... it should be pretty obvious to you that this game is a First Person Shooter simulator for miniatures. It’s named in honor of the FPS classic, Castle Wolfenstein 3-D, the game that pretty much defined the FPS genre before the term FPS was even coined.
The basic story and some elements are shamelessly borrowed from Wolfenstein. The other defining influence was the control system in Red Faction II, which is rather similar to the one in HALO, but I haven’t really played HALO. In fact, I pretty much burned out with the FPS genre after the original Quake, only returning to Red Faction II after a long pause.
This game was designed (if that isn’t too fancy a word for something I wrote in a couple of hours) for a RopeCon demo. It’s meant to accommodate several players, players joining in the middle of a game and the rules are intentionally light but with a few gimmicks you’ll hopefully like.
It’s also intended to be light entertainment instead of hardcore competition. That’s one reason why the players are co-operating against the game system, dispassionately operated by the GM. It lets the GM adjust the difficulty on the fly and hide the possible loopholes in the game rules.
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