From the review itself: the publisher is Hetzerdog Enterprises (mispelled in the post).
I’d also add that when the reviewer says the rules are complicated, he isn’t kidding! I bought the rules but haven’t played them yet - it would take a week to learn all the modifiers.
On the plus side, there are rules for some interesting weapons not often covered in simpler skirmish games - WP (White Phosphorous flame/smoke grenades) and CS (sort of uber-gas grenades) weapons make an appearance, as do things like RPGs and LAWs.
The rules are cheap enough to try ‘just in case’ or to read the background material, perhaps using it as the basis for an RPG campaign, but I don’t think they offer enough in terms of the rules mechanics to make me start using them frequently.
Hi,
after playing the game twice I found the rules stick in your head very easily. I have been playing it on and off for a year now.
The game gives a good realistic gameplay. The core rules are easily modified for other games settings such as western/late victorain or futuristic.
Sure there are alot of modifiers, but you soon pick up on them. It isnt any more difficult than any other game I have played. They seem to lurk in the back of your head even when you have been away playing other games for a while too.
The layout of the rules is good and the fiction draws you into the post apoc setting nicely. In my opinion its worth it for that alone.
Miniature Wargaming is part of the "adventure games" hobby, which includes r ole p laying and board games. Wargamers recreate battles on the tabletop with toy soldiers, like a more complicated game of chess. Models range in height from 6mm to 28mm tall, with 15mm and 25mm being the most popular. There also is a growing interest in toy soldiers and military models, such as the 1/32 and 1/35 scale plastic soldiers from Conte, and Marx.
The most popular miniature wargames are fantasy and science fiction based, such as Warhammer, Warhammer 40K, Warmachine and The Lord of the Rings. World War II games such as Flames of War and Axis and Allies are new favorites. Other favorite historical periods include Napoleonics, the American Civil War, and ancients, such as Romans or Greeks. Other gamers enjoy miniature naval wargames, recreating battles like Trafalgar, Jutland and the Coral Sea.
Hobbyists research historical periods and paint their tiny soldiers in accurate uniforms. Others develop "historically realistic" rules sets or build scale battlefield terrain using model railroad techniques.
For pictures, visit the gallery.
Some of the bigger hobby companies are Games Workshop, which produces Warhammer, Wargames Foundry and Old Glory Miniatures. Wizards of the Coast produces several lines of pre-painted miniatures games, such as the Star Wars and Dungeons and Dragons miniatures games, and a historical game with pre-painted miniatures: The new Axis and Allies game. Wizkids produces a fantasy collectable miniatures game, such as the Mage Knight and Heroclick fantasy games, the science fiction games MechWarrior and Rocketmen, as well as the quasi-historical Pirates of the Spanish Main.
From the review itself: the publisher is Hetzerdog Enterprises (mispelled in the post).
I’d also add that when the reviewer says the rules are complicated, he isn’t kidding! I bought the rules but haven’t played them yet - it would take a week to learn all the modifiers.
On the plus side, there are rules for some interesting weapons not often covered in simpler skirmish games - WP (White Phosphorous flame/smoke grenades) and CS (sort of uber-gas grenades) weapons make an appearance, as do things like RPGs and LAWs.
The rules are cheap enough to try ‘just in case’ or to read the background material, perhaps using it as the basis for an RPG campaign, but I don’t think they offer enough in terms of the rules mechanics to make me start using them frequently.
Posted by on 12/08 at 04:27 AM | #
Hi,
after playing the game twice I found the rules stick in your head very easily. I have been playing it on and off for a year now.
The game gives a good realistic gameplay. The core rules are easily modified for other games settings such as western/late victorain or futuristic.
Sure there are alot of modifiers, but you soon pick up on them. It isnt any more difficult than any other game I have played. They seem to lurk in the back of your head even when you have been away playing other games for a while too.
The layout of the rules is good and the fiction draws you into the post apoc setting nicely. In my opinion its worth it for that alone.
Its a must for Post Apoc fans.
Posted by on 09/03 at 06:36 AM | #