Prolific games designer Rudi Geudens offers Afriboria, a fast play, card driven set of colonial rules. What’s really neat about this game is that Rudi has designed some gorgeous custom cards, as well as labels to stick to six sided dice for use with the game.
P.S.: the “battle” section of the rules has been fine tuned a little:
1.Battle.
After completing all moves, the ordered unit(s) must be close enough to the enemy (and in a position to “see” the enemy) in order to battle. (see “range” and “line of sight").
Each battle must be resolved before the next is started. A unit may battle another unit only once per turn (exception: mounted troops in a “breakthrough"). A unit may never split its battle dice between several enemy targets. Units in close combat cannot fire at more distant units, nor can they be fired upon. If a target hex contains 2 different types of units (e.g. infantry/cavalry), the defender has the option of choosing which unit will take casualties when
attacked; if not the attacker may choose.
Miniature Wargaming is part of the "adventure games" hobby, which includes r ole p laying and board games. Wargamers recreate battles on the tabletop with toy soldiers, like a more complicated game of chess. Models range in height from 6mm to 28mm tall, with 15mm and 25mm being the most popular. There also is a growing interest in toy soldiers and military models, such as the 1/32 and 1/35 scale plastic soldiers from Conte, and Marx.
The most popular miniature wargames are fantasy and science fiction based, such as Warhammer, Warhammer 40K, Warmachine and The Lord of the Rings. World War II games such as Flames of War and Axis and Allies are new favorites. Other favorite historical periods include Napoleonics, the American Civil War, and ancients, such as Romans or Greeks. Other gamers enjoy miniature naval wargames, recreating battles like Trafalgar, Jutland and the Coral Sea.
Hobbyists research historical periods and paint their tiny soldiers in accurate uniforms. Others develop "historically realistic" rules sets or build scale battlefield terrain using model railroad techniques.
For pictures, visit the gallery.
Some of the bigger hobby companies are Games Workshop, which produces Warhammer, Wargames Foundry and Old Glory Miniatures. Wizards of the Coast produces several lines of pre-painted miniatures games, such as the Star Wars and Dungeons and Dragons miniatures games, and a historical game with pre-painted miniatures: The new Axis and Allies game. Wizkids produces a fantasy collectable miniatures game, such as the Mage Knight and Heroclick fantasy games, the science fiction games MechWarrior and Rocketmen, as well as the quasi-historical Pirates of the Spanish Main.
To test our Afriboria air & vehicle combat rules, we went to war last night. You can read about our adventures here:
http://www.tsoa.be/html/afriboria_battle_report01.html
The air & vehicle combat rules have been added to the rules page
http://www.tsoa.be/pdf/afriboria_rules.pdf
Enjoy,
Rudi
P.S.: the “battle” section of the rules has been fine tuned a little:
1.Battle.
After completing all moves, the ordered unit(s) must be close enough to the enemy (and in a position to “see” the enemy) in order to battle. (see “range” and “line of sight").
Each battle must be resolved before the next is started. A unit may battle another unit only once per turn (exception: mounted troops in a “breakthrough"). A unit may never split its battle dice between several enemy targets. Units in close combat cannot fire at more distant units, nor can they be fired upon. If a target hex contains 2 different types of units (e.g. infantry/cavalry), the defender has the option of choosing which unit will take casualties when
attacked; if not the attacker may choose.
Posted by Rudi Geudens on 05/07 at 03:29 PM | #