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Thursday, October 07, 2004

De Bellis Magistrorum Militum

Rules Ancients

Phil Barker has got to be one of the most prolific wargames rules writes around. And, despite complaints about how his "Barkerese" results in rules confusion, they generally are well received. De Bellis Magistrorum Militum (DBMM) is one of many extensions of the original DBA system. The game is free, for now. Phil writes:
DBMM is a radical development of DBM. It currently retains about 40% commonality, though this is shrinking. The most major difference is in simulating command and control more realistically and in particular emphasizing the C-in-C’s plan. It is from this last aspect that it gets its title, which translates as “For the Wars of the Masters of Soldiers”. The new command system requires regular C-in-Cs to have a plan. It also allows cunning stratagems taken from the compilations of ancient authors, and caters for the exceptional generals of antiquity in a way that can only be exploited adequately by players with a good sense of timing. It eliminates time consuming PIP trading. Troop definitions have been adjusted. Terrain choosing has been changed to give more variety and less predictability. Deployment is quicker and less stereotyped, and “edge of the world” effects have been reduced. Combat places more stress on seizing tactical initiative and less on arranging advantageous match ups. Cavalry actions on the wings have been speeded so that a wing command can gain a decision in time to intervene in the centre. Conversely, it is now possible for superior infantry to break through in the centre instead of slogging on unrewarded. The ability of light troops to hold up an advance is greatly reduced. However, a curbing of rear support gives missile-using cavalry and skirmishers a small chance previously lacking of occasionally destroying an element of heavy foot. The morale stiffening value of crowds of minimal quality troops in the rear has been greatly reduced. Micro-measurement has been reduced and geometrical constraints eased. A revised scoring system gives credit for narrow defeats and finer gradation in competitions.

 

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About the Miniature Wargaming Hobby

Miniature Wargaming is part of the "adventure games" hobby, which includes r ole p laying and board games. Wargamers recreate battles on the tabletop with toy soldiers, like a more complicated game of chess. Models range in height from 6mm to 28mm tall, with 15mm and 25mm being the most popular. There also is a growing interest in toy soldiers and military models, such as the 1/32 and 1/35 scale plastic soldiers from Conte, and Marx.

The most popular miniature wargames are fantasy and science fiction based, such as Warhammer, Warhammer 40K, Warmachine and The Lord of the Rings. World War II games such as Flames of War and Axis and Allies are new favorites. Other favorite historical periods include Napoleonics, the American Civil War, and ancients, such as Romans or Greeks. Other gamers enjoy miniature naval wargames, recreating battles like Trafalgar, Jutland and the Coral Sea.

Hobbyists research historical periods and paint their tiny soldiers in accurate uniforms. Others develop "historically realistic" rules sets or build scale battlefield terrain using model railroad techniques.

For pictures, visit the gallery.

Some of the bigger hobby companies are Games Workshop, which produces Warhammer, Wargames Foundry and Old Glory Miniatures. Wizards of the Coast produces several lines of pre-painted miniatures games, such as the Star Wars and Dungeons and Dragons miniatures games, and a historical game with pre-painted miniatures: The new Axis and Allies game. Wizkids produces a fantasy collectable miniatures game, such as the Mage Knight and Heroclick fantasy games, the science fiction games MechWarrior and Rocketmen, as well as the quasi-historical Pirates of the Spanish Main.

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