Wednesday, October 19, 2005
Maritime Supremacy Trafalgar Rules
Rules Napoleonics, Rules Naval
Maritime Supremacy Trafalgar is a set of simple free miniature wargames rules for replaying the famed battle of Trafalgar. Author Justo Perez writes:
These rules are ideally suited for kids and their dads or as an educational tool for history teacher; to increase student interest in history. The rules are simple and self contained; the necessary ships should be printed on regular card-stock sheets, then cut and glued as illustrated.
To address the historic superiority of Nelson’s fleet, the rules favor the British by having them move last (i.e. allowing them to maneuver after the Franco-Spanish ships move) and resolve gun-fire first (i.e. scoring damage on the Franco-Spanish ships before they fire their own guns). The typical and well known tactics of high-shots to the riggings (the French preference) and low-shots to the hull (the British preference) are not addressed in these rules. Rather than focus on such minute tactical details, the framework of these rules hinge on overall fleet strategy and gun-fire volume.
The dicing system is quite simple… each die that rolls a SIX is a hit and the same dicing concept is used for other game tasks. A roll of SIX is easily distinguished among other dice; it speeds up the game and produces reasonable odds. Where more favorable odds are warranted, the odds are augmented by having the player retain the dice that rolled a SIX and re-roll the remaining dice.
If you like rolling dice and quick results, these rules are for you.
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