Friday, September 05, 2008
Muskets and Moustaches Napoleonic Miniatures Rules
Muskets and Moustaches (sic) is a set of miniatures rules for the Napoleonic era. The author writes:
It is a very simple game to play, all based on a handful of dice and rolls of 1-3 and 4-6. Obviously there is a bit more to it, but that is the essence!
Thursday, September 04, 2008
The Fates Epic Miniatures Battles Game
The Fates is the name of Tim Connolly’s epic scale miniatures combat game. Tim writes:
The Fates is a fast-paced, epic-scale mass-combat miniatures game for two or more persons. Players command large armies across the battlefields of Europa.
Rationale
The gist of The Fates is simple. Our local gaming community needed a quick, flexible set of miniatures rules that would be cheap and easy to grasp for the new-comer while still providing enough nuance and flavor for years of play by veteran gamers. Also we needed something that we could control the evolution of - a game that didn’t leave us at the mercy of company X or Y.
The Fates as is a skeleton on which each individual player can hang as much detail as they wish in the form of flavor text. While the rules reflect human armies of identical capabilities, distinctions between your force and your opponents’ will emerge based on each individual’s tactics and style of play. How else could your Space Bugs be a match for your opponent’s Zombie Hordes or Hittite Army?
Wednesday, September 03, 2008
Galleon Wargames Rules
Galleon is a set of wargames rules for naval combat in the 1400s and 1500s—the Spanish Armada period.
Tuesday, September 02, 2008
Spin Out Pod Racing Rules
Spin Out is a set of rules for running Star Wars style pod races. The old micro machines from Galoob work perfectly for figures.
Monday, September 01, 2008
Mini Nap 6mm Napoleonic Wargames Rules
Mini Nap is a set of Napoleonic Warfare rules for 6mm figures. The authors write:
MINI-NAP is a set of wargames rules specifically designed for playing a reasonably quick corps sized Napoleonic wargame using the 6 mm scale.
They grew out of my desire for a set of rules that would allow two players to play a traditional style, historically based Corps sized game (of around 35 to 50 units on each side) but one that would allow such a reasonably large game as this to be played and finished within about four hours (which they do).
Under the MINI-NAP rules, the basic force normally fielded is a Corps consisting of several Divisions. Unlike many other wargames systems, there is no points system involved in MINI-NAP. Players are encouraged to use an actual historical corps (and historical corps structures). That means you will need to do some research.
As a guide, the MINI-NAP Corps Guidelines give some general details on how many of the various nationalities involved in this period arranged their Corps (and also the Infantry Brigades, Cavalry Brigades, Mixed Brigades, Reserve Brigades and Reserve Artillery of the Divisions therein) and they also include how to rate units. Brigades are important within the game system.
Individual units manoeuvre, fire, fight hand-to-hand combat, etc, during the course of the game by the Brigade, as they did historically. Several Brigades can also manoeuvre by the Division if circumstances allow.
Sunday, August 31, 2008
A Glorious Victory
The Armchair General writes:
A
GLORIOUS VICTORY (AGV) is a reasonably quick and easy set of wargames rules designed for the period of warfare from around the early 15th century through to the latter part of the 16th century, thus covering the War of the Roses and most of the Renaissance period.