Wednesday, January 25, 2012
Close Action Squad Level Rules
Close Action is a set of free wargames rules for WWI and WWII:
This is a set of rules for playing simple squad level wargames set in WW1 or WW2. Each figure in the game represents one actual man. One inch represents 4 yards of actual distance, or roughly 50 yards to the foot. This is roughly true scale for 15mm figures, or half scale for 20-28mm figures. One turn represents a “pretty darn short” amount of time. You may play the game equally well with 15mm-28mm figures. The rules do not include any heavy weapons such as artillery or armor; they are meant for infantry-only games. You should mount your figures individually. All dice used are six-sided
Monday, August 01, 2011
WWII Naval Rules
Gettysburg Gamers offer a set of free wargames rules for WWII navies.
Sunday, July 31, 2011
Stalingrad Fast Play WWII Rules
Stalingrad is a set of fast play WWII rules.
Tuesday, April 19, 2011
World War II Skirmish Rules
Richard Bradley offers a set of free wargames rules for World War II Skirmishes.
Friday, April 01, 2011
Pz8 Coastal Rules
Pz8 is a series of two-page wargames rules. Among them are is a set of free wargames rules for coastal actions.
Friday, February 04, 2011
WWII Platoon Commander
WWII Platoon Commander applies the mechanics of the Blitzkrieg Commander rules to a skirmish system.
Friday, October 22, 2010
WWII DBA Variant
Boyd Bruce offers a DBA Variant for the Second World War
Thursday, September 30, 2010
De Belli Mundi Secundus World War II DBA Variant
Damond Crump offers a WWII Variant for DBA.
Friday, July 23, 2010
Captain Special Ops World War II
From the authors:
CAPTAIN SPECIAL OP’S (CSOP) Second World War game rules, that belong to the series of CAPITANGAMES CAPTAIN they are designed to play confrontations between small groups of specialized troops, such as airborne assaults, reconnaissance in enemy territory, intelligence missions, coup de main, special operations, commandos actions, patrol scouts, escorting convoys, attacks on villages, border incursions into enemy territory, armour clashes, and all those situations in which specific tasks entrusted to a few units.
In most cases small combinations of infantry, armoured and support teams, are included, in what the important thing was the training and preparation of troops, in contrast to the great battles, where large groups of troops and impact of the strategy was crucial.
CSOP is a pure tactical game, the player has to know how to combine arms, infantry, armour and artillery. Our goal is “keep it simple & historically accurate”
The first units cover the Normandy campaign, in preparation, Spanish Civil War, El Alamein and Kursk campaigns.
Monday, July 05, 2010
Flip It Paper Combat
From the authors:
Flipit: Paper Combat is a fast-paced tabletop miniatures game in a setting similar to WWII. Players lead forces from one of the four major nations into the conflict for Jurop. Armies are built of models players can download, print and build for almost free (you still have to supply the ink, paper, and glue). There are simple starter rules available, which may be supplimented by optional advanced rules to make gameplay more challenging
Hat Tip to Martyn for the link.