Miniature War Gaming: Free Miniature Wargames Rules, Wargaming Resources, Miniature Wargames Terrain, Painting Advice

Sunday, April 20, 2008

Blue Skies, Wood and Canvas WWI Aircraft Rules

Rules AircraftRules WWI

Blue Skies, Wood and Canvas is a set of World War 1 aerial combat rules adapted from the original “Squadrons” game by John F. Stanoch. They are intended for use by 1/144th aircraft mounted on hexagon bases.

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Monday, March 17, 2008

Zeppelins Over London

Rules AircraftRules WWI

The endlessly interesting Junior General site has a new game called Zeppelins Over London.

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Wednesday, October 17, 2007

I Wish I Was In France World War I Rules

Rules WWI

I Wish I Was In France is a set of free wargames rules for playing game set in the First World War in East Africa.

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Monday, October 15, 2007

Bloody Ships WWI Naval Wargames Rules

Rules NavalRules WWI

There’s Something Wrong With Our Bloody Ships Today is a set of free rules for playing 1/5000 scale World War I naval engagements.

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Saturday, September 08, 2007

A Trench Too Far World War I Rules

Rules WWI

A Trench Too Far is a set of free wargames rules for playing miniatures games set in The Great War. From the rules set:

This rules set builds upon previous experiences with game design, to provide a comprehensive set of rules for early 20th century low level combat, principally focused around The Great War 1914-18, but covering the period up to, and including, the Spanish Civil War. WW1 is often viewed as playable only as a skirmish trench raid game, or as a game of regiments and divisions. This is quite a fallacy, as any in depth examination will reveal. The intended scale is that one base of miniatures represents one squad or section. Figures will be grouped together in larger formations to facilitate movement and combat. Rules are intended to provide an easy, quick moving game, that presents as much detail as possible for the period. All dice throws are standard 6 sided dice (D6)

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Thursday, August 30, 2007

Over The Top WWI Rules

Rules WWI

Over The Top is a set of simple, small scale rules for trench warfare in World War I.

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Tuesday, October 10, 2006

The Wire World War I Games Rules

Rules WWI

The Wire by Jim Wallman is not exactly a set of miniatures rules. Rather, it is a set of umpired rules designed to provide the participants with the feel of command during the Great War. Wallman writes:

This is the combat resolution system for a command post game about commanding brigades and divisions in WW1 – particularly focussed on 1916. The rules are intended to be run in real time, and by umpires – who then write messages to the HQ players in the form they would have been historically, and subject to the delays and inaccuracies that would have existed at the time. The players never see the rules at all, and must work from a map (ideally in a smelly cellar by the light of a flickering oil lantern while umpires chuck buckets of earth at then).

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Thursday, September 14, 2006

De Bellis Horibilis Rules For World War I

Rules WWI

De Bellis Horibilis is a DBA variant for World War I by David Manley. I know that my friend Bob Beattie once did a successful Great War game using Hordes of the Things rules, so this should work well also.

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Monday, July 17, 2006

Epic 40K - World War I Conversions

Rules WWIWarhammer 40K

My gaming group had long ago concluded that Games Workshop’s Epic system was jsut a World War I game in disguise. Most of our games worked out like this: after an initial bombardment, attacking forces make a mad dash across no man’s land into withering fire until the surviving forces come to grips in hand to hand combat.

Apparently, we were’t the only ones who thought that.

Colin Sinclair has written a set of World War I - Epic 40K Conversions.

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Tuesday, May 16, 2006

Battle of Jutland Quick Play Rules

Rules NavalRules WWI

Matt Fritz has written a set of quick play rules called Day of the Dreadnaughts for recreating the Battle of Jutland. The set includes links to paper models, in case you want to try it, but don’t hvae the appropriate miniatures.

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About the Miniature Wargaming Hobby

Miniature Wargaming is part of the "adventure games" hobby, which includes r ole p laying and board games. Wargamers recreate battles on the tabletop with toy soldiers, like a more complicated game of chess. Models range in height from 6mm to 28mm tall, with 15mm and 25mm being the most popular. There also is a growing interest in toy soldiers and military models, such as the 1/32 and 1/35 scale plastic soldiers from Conte, and Marx.

The most popular miniature wargames are fantasy and science fiction based, such as Warhammer, Warhammer 40K, Warmachine and The Lord of the Rings. World War II games such as Flames of War and Axis and Allies are new favorites. Other favorite historical periods include Napoleonics, the American Civil War, and ancients, such as Romans or Greeks. Other gamers enjoy miniature naval wargames, recreating battles like Trafalgar, Jutland and the Coral Sea.

Hobbyists research historical periods and paint their tiny soldiers in accurate uniforms. Others develop "historically realistic" rules sets or build scale battlefield terrain using model railroad techniques.

For pictures, visit the gallery.

Some of the bigger hobby companies are Games Workshop, which produces Warhammer, Wargames Foundry and Old Glory Miniatures. Wizards of the Coast produces several lines of pre-painted miniatures games, such as the Star Wars and Dungeons and Dragons miniatures games, and a historical game with pre-painted miniatures: The new Axis and Allies game. Wizkids produces a fantasy collectable miniatures game, such as the Mage Knight and Heroclick fantasy games, the science fiction games MechWarrior and Rocketmen, as well as the quasi-historical Pirates of the Spanish Main.

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