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Thursday, October 08, 2009

Savage Worlds Showdown Alpha Rules

Rules Universal

PEG has released the latest version of Savage Worlds Showdown, their universal skirmish rules. It’s available for a free download.

 

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Saturday, August 01, 2009

A Cast of Thousands Miniatures Rules

Rules Universal

A Cast of Thousands is not so much a set of miniatures rules as a rules mechanic. It’s designed to allow you to play “cinematic games” where you set your own level of risk-and-reward.

 

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Monday, May 18, 2009

Emlia Open Source Wargames System

Rules Universal

Emlia is an open-source, multi-genre, multi-scale set of wargames rules.

 

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Tuesday, February 03, 2009

Berthier Campaign Manager

Rules UniversalSoftware

A new version of the Berthier Campaign Management software is out. Tony DeLyall, the programmer, explains:
Berthier is software that manages wargames campaigns for miniatures. Berthier allows two campaigners, without an umpire, to run simple strategic campaigns leading to tabletop battles. Alternatively umpires can use Berthier to run two sided campaigns. Berthier is suitable for historical, naval or fantasy wargaming in most periods but was developed with the Horse and Musket period in mind. Play by email (PBEM) is possible.
The software has been updated to version: 6.0

 

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Thursday, September 04, 2008

The Fates Epic Miniatures Battles Game

Rules Universal

The Fates is the name of Tim Connolly’s epic scale miniatures combat game. Tim writes:

The Fates is a fast-paced, epic-scale mass-combat miniatures game for two or more persons.  Players command large armies across the battlefields of Europa.

Rationale
The gist of The Fates is simple.  Our local gaming community needed a quick, flexible set of miniatures rules that would be cheap and easy to grasp for the new-comer while still providing enough nuance and flavor for years of play by veteran gamers.  Also we needed something that we could control the evolution of - a game that didn’t leave us at the mercy of company X or Y.

The Fates as is a skeleton on which each individual player can hang as much detail as they wish in the form of flavor text.  While the rules reflect human armies of identical capabilities, distinctions between your force and your opponents’ will emerge based on each individual’s tactics and style of play.  How else could your Space Bugs be a match for your opponent’s Zombie Hordes or Hittite Army?

 

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Saturday, November 03, 2007

The On The Counter Game System

Rules Universal

The On The Counter Game System lets you play table top games without the miniatures. From the website:

The On the Counter (OtC) system is a framework for creating miniature style wargames without the miniatures, and without the tedious recordkeeping.  It eliminates the need for status sheets, army rosters and hit location tables by placing everything you need directly on the counter. 

The OtC system lets you spend your time thinnking about playing the game instead of managing it.  The basic set comes with basic rules, plus counters and special rules for four different genres of combat: Mecha, Starships, World War One Dogfights and World War Two company scale combat.

 

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Wednesday, May 23, 2007

Mindless Violence Skirmish Rules

Rules Universal

From Fabio Zanicotti comes Mindless Violence, a set of free miniatures skirmish rules. Zanicotti writes:

MINDLESS VIOLENCE (or MV) is a set of skirmish miniature wargaming rules; it was created to play small scale fights between two or more factions, each composed by a limited number of combatants, using miniature figures on a gaming table that represents the actual scenario in which these small battles are supposed to take place.

The rules were conceived to be general-purpose: they are not specifically bound to a specific historical setting or fantastic background; the intention was to create a sort of meta-rules that could be easily adapted for any kind of combat situations.

The rules are written for 25-35 mm miniatures, but can be easily converted to any other scale.

MV uses no reference tables: a single roll of a D12 dice pool to resolve hits, to determine damage, and to take in account the eventuality of “criticals” and “fumbles”.

Model actions are regulated by a card-driven initiative mechanism, which comprises special effects, called “Boosters” that can be used to enhance a model’s characteristics, or to alter its normal behaviour.

 

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Monday, December 04, 2006

Universal Rules For War Games

Rules Universal

In the June 1958 issue of War Game Digest, A.H. Saunders offered a set of Universal Rules for War Games. They’re reprinted here.

 

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Thursday, November 23, 2006

WarEngine Universal Rules

Rules Universal

The excellent—and formerly commercial—WarEngine rules now are available as a free download.

 

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Wednesday, September 13, 2006

Warblocks Rules for Jenga Block Combat

Rules Universal

Some people will turn anything into a wargame. And that’s GREAT! Here are a set of rules for turning Jenga blocks into a floor wargame.

Jenga is a variant of pick-up-sticks where you build a tower of wooden blocks, and then players take turns pulling out one of the blocks and placing it on top. The last one to put up a block without nakign the tower fall is the winner.

 

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Poll #1:

In addition to miniature wargaming, do you also play paper and pencil role playing games (RPGs)

Cast your vote and then join the discussion to tell us why.

featured gallery shot

 

 

About the Miniature Wargaming Hobby

Miniature Wargaming is part of the "adventure games" hobby, which includes r ole p laying and board games. Wargamers recreate battles on the tabletop with toy soldiers, like a more complicated game of chess. Models range in height from 6mm to 28mm tall, with 15mm and 25mm being the most popular. There also is a growing interest in toy soldiers and military models, such as the 1/32 and 1/35 scale plastic soldiers from Conte, and Marx.

The most popular miniature wargames are fantasy and science fiction based, such as Warhammer, Warhammer 40K, Warmachine and The Lord of the Rings. World War II games such as Flames of War and Axis and Allies are new favorites. Other favorite historical periods include Napoleonics, the American Civil War, and ancients, such as Romans or Greeks. Other gamers enjoy miniature naval wargames, recreating battles like Trafalgar, Jutland and the Coral Sea.

Hobbyists research historical periods and paint their tiny soldiers in accurate uniforms. Others develop "historically realistic" rules sets or build scale battlefield terrain using model railroad techniques.

For pictures, visit the gallery.

Some of the bigger hobby companies are Games Workshop, which produces Warhammer, Wargames Foundry and Old Glory Miniatures. Wizards of the Coast produces several lines of pre-painted miniatures games, such as the Star Wars and Dungeons and Dragons miniatures games, and a historical game with pre-painted miniatures: The new Axis and Allies game. Wizkids produces a fantasy collectable miniatures game, such as the Mage Knight and Heroclick fantasy games, the science fiction games MechWarrior and Rocketmen, as well as the quasi-historical Pirates of the Spanish Main.

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