Wesley Rogers offers Charge Pikes, a set of free miniatures rules for the English Civil War. I’d think that they would work well for any game in the Pike and Shot era. There also is a playsheet.
The Warhammer English Civil War group not only has lots of information for fans of the game, it also hosts a number of Warhammer variants, including an American War of Independence version.
R.J. Rockefeller offers a set of English Civil War rules called Dark Equals Chaos. Here are the scale and basing requirements:
1 Turn = 15 minutes
1’’ = 20 yards
1 Component of Foot = approximately 200 men (in six ranks) on a 40mm x 20mm stand
1 Component of Horse = 100 men (in 3 ranks) on a 40mm x 30mm stand
1 Component of Dragoons = 150 men on a 40mm x 40mm stand
1 Component of Artillery = 6 guns, crew, limbers on a 40mm x 40mm stand
light = drakes, leather guns, frames, falconers, gallopers, etc
field = sakers, demi-culverins
heavy = culverins, demi-canon, canon
Intended to fight large scale battles in “feudal” Japan, these rules incorporate unique systems to capture the spirit as well as the historical nature of samurai warfare from the advent of military rule from the Taira to the Tokugawa. Sieges are excluded.
These rules which were originally inspired by Joseph Morscahuser’s How to Play Wargames in Miniature are designed for playing Rennaisance wargames. They are not intended as a detailed simulation but rather to show the relative strengths and weakness of various troop types and tactics in a manner which is both practical and visually attractive. Since it is this relativity that is important they may be used for small actions such as Solway Moss or large battles like Pinkie by adjusting the figure to man ration without worrying over much about ground scale distortions.
Stephen Zweb has released the 3rd edition of his set of Samurai Skirmish rules called The Water Margin (very zen-like, that). He writes that it is
a game of Oriental skirmishes for re-enacting your favourite Eastern Heroes movies! Samurai, Ninja, Shaolin Monks and Mysterious Masters! This game has been well-received for its atmosphere and “realism”. If you want a martial arts action wargame this is it!
The third edition uses the same game system as the original, with some of the better bits from the 2nd edition thrown in for good measure. I decided to make the amendments because I felt 2nd edition “lost it” a bit, and 1st edition had too much book keeping. So, this is the definitive set!
The rules include:
* All the usual movement, combat, and morale mechanisms
* Unique skills
* A magic system! (Well, Ki Points - download and see!)
* Example characters
* Random Events table
David Heading has written a set of free wargames rules for “border reivers”—raids on the Anglo-Scottish border in the 16th century. There are a couple of really good lines of figures for this. The best part is that getting a game together won’t involve a massive investment in figures. This rules set, for example, envisions groups of 20 riders.
Trevor Brabyn has posted The Galleon and The Flame, a Sword and The Flame variant for land and naval battles in the age of Drake and Hawkins.
This is just more evidence to support my contention that -- if miniature wargaming has a standard -- it's Larry Brom's The Sword and The Flame. There are more variants of this rules set than I can count.
Stephen Danes has written a set of free wargames rules for the Thirty Years War called Father Tilley. Designed for 6mm to 15mm miniatures, the rules are nicely presented in the pdf format. Here's what the author has to say:
Continued...
Miniature Wargaming is part of the "adventure games" hobby, which includes r ole p laying and board games. Wargamers recreate battles on the tabletop with toy soldiers, like a more complicated game of chess. Models range in height from 6mm to 28mm tall, with 15mm and 25mm being the most popular. There also is a growing interest in toy soldiers and military models, such as the 1/32 and 1/35 scale plastic soldiers from Conte, and Marx.
The most popular miniature wargames are fantasy and science fiction based, such as Warhammer, Warhammer 40K, Warmachine and The Lord of the Rings. World War II games such as Flames of War and Axis and Allies are new favorites. Other favorite historical periods include Napoleonics, the American Civil War, and ancients, such as Romans or Greeks. Other gamers enjoy miniature naval wargames, recreating battles like Trafalgar, Jutland and the Coral Sea.
Hobbyists research historical periods and paint their tiny soldiers in accurate uniforms. Others develop "historically realistic" rules sets or build scale battlefield terrain using model railroad techniques.
For pictures, visit the gallery.
Some of the bigger hobby companies are Games Workshop, which produces Warhammer, Wargames Foundry and Old Glory Miniatures. Wizards of the Coast produces several lines of pre-painted miniatures games, such as the Star Wars and Dungeons and Dragons miniatures games, and a historical game with pre-painted miniatures: The new Axis and Allies game. Wizkids produces a fantasy collectable miniatures game, such as the Mage Knight and Heroclick fantasy games, the science fiction games MechWarrior and Rocketmen, as well as the quasi-historical Pirates of the Spanish Main.