These rules involved a rewriting of the Elan Napoleonic rules (2002) by Phillip Jones and also owe a certain history to the WRG rules 1685-1845 (1978) by Phillip Barker. As with all rule sets there is a balance between attempting to achieve historical accuracy and to develop a simple but fun game. Pro Patria! may not meet the historical accuracy required by some people nor the simplicity of play for some gamers, but I do hope you enjoy playing with these rules for what they are rather than what they aren’t.
Larry Brom, author of The Sword and The Flame, is one of the fathers of modern miniatures wargaming. This set of rules is based on his “Brom Standard Rules” and has been tweaked for the Napoleonic Period:
This is a version of the BROM STANDARD RULES specially “tweaked” for Napoleonic battles in the 1809/1812 period. When Larry Brom wrote these rules, he used made some design decisions that mean that this rules set is “out of the box” or different from most sets of Napoleonic rules.
1. There are no skirmishers. I once asked Mr. Bropm about this and he declared that “They are out there - skirmishing.” By this, I THINK that he meant that they the skirmishers tended to cancel each other out.
2. The effect of the weapons does not decrease as the range increases. Larry believed that the weapon was either in range to do damage, or it was not. Fire at ranges too long to have an effect is just waste, so why go through the motions of rolling the dice? You can assume that there is a constant dribble of artillery rounds being fired at long range, knocking off a head or two here and there, but with no effect on the game. Infantry fire at long range has the same effect. Note that rifle fire is much longer ranged than musketry, but has the same effect, and that artillery does have a cannister range, as well as ball.
3. A unit checks morale EVERY time it takes any casualties? Yes! Although many players will not notice, this is a game of morale, not firepower.
Matt Fritz has written a set of free wargames rules for gaming the battle of Trafalgar—THE naval battle of the Napoleonic period.. Like all of his rules, they are designed for use with school kids. He also provides downloadable and printable ships. I think you also could use the ships offered in the WizKids constructable-collectable game Pirates of the Spanish Main.
Steve McPeak offers Eagles Over The Empire, a set of free wargames rules for Napoleonic miniatures wargames. Eagles is one of the first sets of wargames rules that I found on the internet—the copyright is 1996.
Steve McPeak writes:
What I wanted was a system that accounted for more than just capping figures. I wanted a system that showed the willingness to stand on the field while others are trying to persuade you to leave. I didn’t want to cap figures nor even count figures. I want the unit, regardless of the number of figures to just represent its real life counterpart. I also wanted a tactical system that was streamlined to play quickly and easily. I wanted to play the game not practice my math skills. I also wanted a system where I didn’t have to decide whether the unit was firefighting or assaulting. I wanted to be the Divisional Commander, not the Battalion Chief.
designed to simulate Napoleonic Brigade/Division sized battles. The basic manoeuver units are the infantry battalion, cavalry squadron and artillery battery. The rules are designed to be playable, without sacrificing too much realism.
Alan of the Cheltenham Wargaming Association offers “Simple Sails”, a set of , well ..... simple rules for the Age of Sail. You can download these free wargames rules here.
The Warhammer rules have been adapted for every period under the sun -- some more successfully than others. Here's a set of modifications for Warhammer Napoleonics.
Chosen Men is a set of free wargames rules from the Oculus site. The rules are extremely simple, fitting on two sides of a sheet of paper. Oculus writes:
Chosen Men was designed primarily as a simple fast play skirmish system.
Player turns are taken in a random order determined by cards. Each figure may take 1 action (move/load/fire)
and also melee. Rifles are included and "tap loading" is catered for.
Miniature Wargaming is part of the "adventure games" hobby, which includes r ole p laying and board games. Wargamers recreate battles on the tabletop with toy soldiers, like a more complicated game of chess. Models range in height from 6mm to 28mm tall, with 15mm and 25mm being the most popular. There also is a growing interest in toy soldiers and military models, such as the 1/32 and 1/35 scale plastic soldiers from Conte, and Marx.
The most popular miniature wargames are fantasy and science fiction based, such as Warhammer, Warhammer 40K, Warmachine and The Lord of the Rings. World War II games such as Flames of War and Axis and Allies are new favorites. Other favorite historical periods include Napoleonics, the American Civil War, and ancients, such as Romans or Greeks. Other gamers enjoy miniature naval wargames, recreating battles like Trafalgar, Jutland and the Coral Sea.
Hobbyists research historical periods and paint their tiny soldiers in accurate uniforms. Others develop "historically realistic" rules sets or build scale battlefield terrain using model railroad techniques.
For pictures, visit the gallery.
Some of the bigger hobby companies are Games Workshop, which produces Warhammer, Wargames Foundry and Old Glory Miniatures. Wizards of the Coast produces several lines of pre-painted miniatures games, such as the Star Wars and Dungeons and Dragons miniatures games, and a historical game with pre-painted miniatures: The new Axis and Allies game. Wizkids produces a fantasy collectable miniatures game, such as the Mage Knight and Heroclick fantasy games, the science fiction games MechWarrior and Rocketmen, as well as the quasi-historical Pirates of the Spanish Main.