Miniature War Gaming: Free Miniature Wargames Rules, Wargaming Resources, Miniature Wargames Terrain, Painting Advice

Friday, July 10, 2009

Hex Command Mechanized Version 3.1

Rules Modern

Imagine Image has updated their Hex Command Mechanized rules to version 3.1.

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Sunday, July 05, 2009

American Football League Rules

Rules Modern

Here’s a set of rules for American style football games.

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Thursday, June 18, 2009

Vietnam Air Fury Rules

Rules AircraftRules Modern

Vietnam Air Fury is a set of air combat rules based on the earlier Space Fury Rules.

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Tuesday, June 16, 2009

The Smell of Napalm Vietnam War Rules

Rules Modern

The Smell of Napalm is a set of free wargames rules for the Vietnam War from the prolific Pete Jones.

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Saturday, April 11, 2009

PZ8 1950-69 6mm Wargames Miniatures Rules

Rules Modern

PZ8 1950-69 is a set of free wargames rules for using 6mm miniatures to refight battles of the mid to late 20th century. They’re at the 6mm Miniatures Yahoo Group.

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Tuesday, April 07, 2009

Counter Terrorist Force Skirmish Wargames Rules

Rules Modern

Counterterrorist Force is a set of free wargames rules for gaming modern counter terrorist operations. The author writes:

CTF (Counter-Terrorist Force) is a pure “player vs. player” (1 on 1) game where the main focus is on tactics and realistic combat. The game is played from both sides of the conflict. One person plays the terrorists and the other takes the role of counterterrorist. Not only do you execute missions, you also run your own counter terrorist corporation and try to work your way up from scratch. You will also fight occasionally as a terrorist so that your friends can play as counter terrorist troopers too. Game play can either be single missions to improve your corporation, or otherwise in campaign mode where two campaigns are interwoven – you and your opponent take turns as terrorists - and you both have your own counterterrorist unit to run every second game in your individual campaign.

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Wednesday, March 11, 2009

Ultramodern Wargames Rules: 1955 - 2010

Rules Modern

ASP Games offers fast play wargames rules for the period 1955 - 2010: World War 3, if you will.

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Wednesday, December 24, 2008

Battlegroup Microarmor Rules

Rules Modern

Battlegroup is a set of Microarmor rules by Ian Clark and Mike Jones. The authors write:

Battlegroup has been written because of modern wargamers, dissatisfaction with the commercial rules available. Battlegroup has been play-tested over the last few years and were used successfully between 1997 and 2002 in the Ultramodern World Wargaming Championships, the 1997 Royal Air Force Wargames Association Championships and the modern competition at Roll Call 2001-2002.  The feedback from all those experienced players helped the rules evolve into this edition.

Although these rules offer nothing revolutionary in the field of wargames rules you will find Battlegroup faster and easier to follow than previous modern rules, rules that due to the complexities of modern warfare ended up either too complicated or far too simplistic.  Battlegroup is designed to give the feel of modern combat, taking into account all the latest technologies being fielded, yet still remain an enjoyable game.  These rules are ideal for quick battles, competitions, campaign games or even for new players to learn about modern warfare.

 

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Saturday, December 20, 2008

Small Battle Modern Rules For Seven Year Olds

Rules Modern

Here’s a one-page (literally) set of free wargames rules for playing modern battles. The author uses 15mm figures.

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Sunday, November 02, 2008

Battlegroup Microarmor Rules

Rules Modern

Battlegroup is a set of Microarmor rules by Ian Clark and Mike Jones. The authors write:

Battlegroup has been written because of modern wargamers, dissatisfaction with the commercial rules available. Battlegroup has been play-tested over the last few years and were used successfully between 1997 and 2002 in the Ultramodern World Wargaming Championships, the 1997 Royal Air Force Wargames Association Championships and the modern competition at Roll Call 2001-2002.  The feedback from all those experienced players helped the rules evolve into this edition.

Although these rules offer nothing revolutionary in the field of wargames rules you will find Battlegroup faster and easier to follow than previous modern rules, rules that due to the complexities of modern warfare ended up either too complicated or far too simplistic.  Battlegroup is designed to give the feel of modern combat, taking into account all the latest technologies being fielded, yet still remain an enjoyable game.  These rules are ideal for quick battles, competitions, campaign games or even for new players to learn about modern warfare.

 

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Poll #3:

Among the Following, Which is Your Favorite Period?

Cast your vote and then join the discussion to tell us why.

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About the Miniature Wargaming Hobby

Miniature Wargaming is part of the "adventure games" hobby, which includes r ole p laying and board games. Wargamers recreate battles on the tabletop with toy soldiers, like a more complicated game of chess. Models range in height from 6mm to 28mm tall, with 15mm and 25mm being the most popular. There also is a growing interest in toy soldiers and military models, such as the 1/32 and 1/35 scale plastic soldiers from Conte, and Marx.

The most popular miniature wargames are fantasy and science fiction based, such as Warhammer, Warhammer 40K, Warmachine and The Lord of the Rings. World War II games such as Flames of War and Axis and Allies are new favorites. Other favorite historical periods include Napoleonics, the American Civil War, and ancients, such as Romans or Greeks. Other gamers enjoy miniature naval wargames, recreating battles like Trafalgar, Jutland and the Coral Sea.

Hobbyists research historical periods and paint their tiny soldiers in accurate uniforms. Others develop "historically realistic" rules sets or build scale battlefield terrain using model railroad techniques.

For pictures, visit the gallery.

Some of the bigger hobby companies are Games Workshop, which produces Warhammer, Wargames Foundry and Old Glory Miniatures. Wizards of the Coast produces several lines of pre-painted miniatures games, such as the Star Wars and Dungeons and Dragons miniatures games, and a historical game with pre-painted miniatures: The new Axis and Allies game. Wizkids produces a fantasy collectable miniatures game, such as the Mage Knight and Heroclick fantasy games, the science fiction games MechWarrior and Rocketmen, as well as the quasi-historical Pirates of the Spanish Main.

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