Dark Age is an rpg set in 6th century Britain. Not entirely historical, it provides a nice infusion of myth. The author, Jon, writes that
The Dark Ages world is a distorted version of our own historical dark age Britain and Europe. The game is set in 610AD but things are not quite as they were in the real historical world. Major differences include:
• More towns & cities survived the departure of Rome, so there are many urban areas.
• Magic is much closer to the surface.
• The power balance between celts, picts & Saxons is much more balanced, no single power has a significant ascendancy.
• There is growing pressure from the continent, the Byzantine empire is not content to maintain itself but is beginning to develop an expansionist bent.
• The Romano-British do not rule, but their great houses occupy positions of influence within British society.
• Atlantis & Lemuria/Mu were real places. Atlantis and Mu were both magically powerful cultures who fought a great war. The magical remnants of this clash, tens of thousands of years ago, still reverberate through the known world.
• Mechanisms are far more advanced than the real-world of 610AD, much roman and greek technology has been maintained and developed, partly with the assistance of lemurian and atlantean lore.
I personally really like games set in a mythic historical time. And I actually think that sometimes, mythic elements actually make a game MORE historical. After all, the people of ancient times believed in magic—and behaved as though it had an influence on their lives. If an army believed that toting out the relic of an ancestor made them more powerful, why not include that in the game?
The indefatigable Jim Wallman has a new set of miniatures rules called “The Pirates of Yendor.” It’s for fantasy naval warfare, with rules for elf and dwarf galleys, corsairs and such. It also has an interesting pre-planned movement system using cards.
It all makes me want to get out my old Games Workshop Man O War figures.
Zu Warriors is Simon Washbourne’s role playing game of fantasy martial arts. The game has all of the fantastic trappings of the genre, incluidng Ki powers, Karma and bizarre mystic artifacts. The game uses a system of opposed rolls. Washbourne also includes an extensive list of monsters, demons an other opponents. There are some recent miniatures lines that would work very well with this.
Hordes is the upcoming miniatures game from Privateer Press. It’s set in the Warmachine universe, and is compatible, but is about packs of warbeasts instead of steamjacks. They have a set of free quick start rules available now.
Here’s another RPG that you can use for miniatures wargaming. It’s called Tales of Adventure, and is free for the downloading. The authors describe it as old school role playing, which we of course know was derived from miniatures games like Chainmail. So the whole thing has come full circle.
Brickquest is a set of free miniature wargames rules for dungeon adventures along the lines of Heroquest or DungeonQuest. The catch here is that it uses Lego guys.
Draconis Rex is a set of free wargames rules for fighting battles between those kings of the ancient world: Dragons. The rules allow you to desgin your own dragon and then duke it out with tooth, claw and fire. I think it would be a great way to use those very cool Megablocks dragons that are in all the toy stores.
The Mordheim rule book is a free downloadable wargames rules set that "amalgamates the Mordheim Rulebook and the latest errata and rules review into one handy document." Free rules! From Games Workshop! I think Hell just froze over.
Miniature Wargaming is part of the "adventure games" hobby, which includes r ole p laying and board games. Wargamers recreate battles on the tabletop with toy soldiers, like a more complicated game of chess. Models range in height from 6mm to 28mm tall, with 15mm and 25mm being the most popular. There also is a growing interest in toy soldiers and military models, such as the 1/32 and 1/35 scale plastic soldiers from Conte, and Marx.
The most popular miniature wargames are fantasy and science fiction based, such as Warhammer, Warhammer 40K, Warmachine and The Lord of the Rings. World War II games such as Flames of War and Axis and Allies are new favorites. Other favorite historical periods include Napoleonics, the American Civil War, and ancients, such as Romans or Greeks. Other gamers enjoy miniature naval wargames, recreating battles like Trafalgar, Jutland and the Coral Sea.
Hobbyists research historical periods and paint their tiny soldiers in accurate uniforms. Others develop "historically realistic" rules sets or build scale battlefield terrain using model railroad techniques.
For pictures, visit the gallery.
Some of the bigger hobby companies are Games Workshop, which produces Warhammer, Wargames Foundry and Old Glory Miniatures. Wizards of the Coast produces several lines of pre-painted miniatures games, such as the Star Wars and Dungeons and Dragons miniatures games, and a historical game with pre-painted miniatures: The new Axis and Allies game. Wizkids produces a fantasy collectable miniatures game, such as the Mage Knight and Heroclick fantasy games, the science fiction games MechWarrior and Rocketmen, as well as the quasi-historical Pirates of the Spanish Main.