Miniature War Gaming: Free Miniature Wargames Rules, Wargaming Resources, Miniature Wargames Terrain, Painting Advice

Monday, October 22, 2007

Edwardian Splendor Wargames Rules

Rules 19th CRules Early 20th C

Edwardian Splendor is a set of free wargames rules for playing 54mm figures in the period 1880 - 1910.

 

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Friday, October 12, 2007

The Sword In Tibet TSATF Variant

Rules ColonialRules Early 20th C

The Sword In Tibet is a variant of Larry Brom’s venerable The Sword and the Flame rules. It focuses on actions in Tibet in the early 20th Century.

 

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Wednesday, October 03, 2007

Beyond The River Don Campaign Rules

Rules Early 20th C

The Perfect Captain has released a campaign system for his Red Actions! rules set. From the Captain:

We have completely outdone ourselves this time! What if I told you this was a campaign game that takes maybe 30 minutes to create from scratch, with limitless scenarios, a different map each and every time, and has counters representing the following armies and their equipment: Reds (All over Russia), Whites (Kolchak, Deniken, Wrangel, Yudenich, Komuch, Kappelites etc), Greens (Mahknovists), Estonians, Latvians, Finns, Lithuanians, Ukrainians, Poles, Armenians, Turks, French, Greeks, Japanese, American, British Empire (Including Canadians,  Australians, and Indians), and Freikorps.

 

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Friday, August 17, 2007

Red Army White Guards Russian Civil War Rules

Rules Early 20th C

Red Army White Guards is a set of free wargames rules for playing battles set in the Russian Civil War. Its played on an offset grid and is apparently designed for 15mm figures; the rules call for three figures on a 30x30 mm base.

 

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Thursday, April 19, 2007

When Technology Meets Tradition Early 20th Century Rules

Rules Early 20th C

From the Yahoo Groups Site:

“When Technology Meets Tradition” is a set of rules for wargaming early modern warfare conflicts, roughly from 1895-1915. The emphasis of the author is on early World War I (1914-1915) but other period wars are also of interest, such as the Russo-Japanese War or the Boer wars. The rules are fast-play and focus on the problems faced by military tacticians during early modern warfare: when outdated linear tactics and love of the offensive ran head-on into lethal, accurate, and rapid firing weaponry.

 

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Wednesday, March 07, 2007

Pulp Era Modifications for Rezolution Rules

Rules Early 20th C

Beowulf The Hunter offers some modifications for using the Rezolution rules for playing your pulp-era miniature wargames. He writes:

First let me say, I love the Rez rules. I have been and always been luke warm on the figures/setting. My current love has been Pulp. Thus I have tried to blend the two into a fun quick paced playable game.

For those who are unfamiliar with Pulp, it is the genre of literature that takes place between the end of WWI and the start of WWII. If you have seen movies like the Rocketeer, or Indiana Jones, or Sky Captain you have seen Pulp.

The following modifications allow you to use the Rez rules to play a Strapping Hero and his Dangerous Dame against a sinister villian and his horde of mooks. There realy are no point value for characters and the creation rules are pretty free form so you could have a Villian who uses his mental powers to twart the heroes while sacrificing minions to prevent damage or a martail arts using hero with a heavy gun toting sidekick.

These rules allow for 3-10 models per player and you can have free for alls. All rules are as presented in the rulebook.

 

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Tuesday, January 09, 2007

The Chaco War 1932 - 1935 Wargames Rules

Rules Early 20th C

The Chaco War is a set of free wargames rules based on PHil Barker’s DBA. It’s designed to let players fight out the 1932 - 1935 Chaco War, which was fought over control of great part of the Gran Chaco region of South America, which was incorrectly thought to be rich in oil.

wikipedia link

 

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Saturday, October 21, 2006

Pulp Action Miniatures Rules

Pulp AdventuresRules Early 20th C

Dadie Piombo has a set of basic rules for playing Pulp Action miniatures games.

 

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Wednesday, July 12, 2006

To A Pulp Simple Rules For Pulp Gaming

Rules Early 20th C

Mike Fischer offers a set of miniature rules called To A Pulp (nice pun). He writes

Pulp gaming, in which each player controls a character or faction from a 1930’s pulp thriller, is growing in popularity. Such games combine the visual appeal of miniatures gaming with aspects of role-playing games, allowing the players to control the actions of tough private eyes, seemingly-helpless dames, brave explorers, and all the rest. I wrote these rules mostly for my own amusement.

The rules are made for simplicity and fast play. The game is meant for use with miniatures, but you can download a set of paper minis for free (see Section XI). All you have to provide is a few six-sided (d6) and ten-sided (d10) dice. The game is meant for two or more players, but it can be used for solo gaming as well.

 

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Thursday, June 08, 2006

.45 Adventures Free Downloads

Pulp AdventuresRules Early 20th C

Rattrap Productions has a set of free downloadable demo rules for its .45 Adventure miniatures rules. There also are a number of free scenarios.

 

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Poll #1:

In addition to miniature wargaming, do you also play paper and pencil role playing games (RPGs)

Cast your vote and then join the discussion to tell us why.

featured gallery shot

 

 

About the Miniature Wargaming Hobby

Miniature Wargaming is part of the "adventure games" hobby, which includes r ole p laying and board games. Wargamers recreate battles on the tabletop with toy soldiers, like a more complicated game of chess. Models range in height from 6mm to 28mm tall, with 15mm and 25mm being the most popular. There also is a growing interest in toy soldiers and military models, such as the 1/32 and 1/35 scale plastic soldiers from Conte, and Marx.

The most popular miniature wargames are fantasy and science fiction based, such as Warhammer, Warhammer 40K, Warmachine and The Lord of the Rings. World War II games such as Flames of War and Axis and Allies are new favorites. Other favorite historical periods include Napoleonics, the American Civil War, and ancients, such as Romans or Greeks. Other gamers enjoy miniature naval wargames, recreating battles like Trafalgar, Jutland and the Coral Sea.

Hobbyists research historical periods and paint their tiny soldiers in accurate uniforms. Others develop "historically realistic" rules sets or build scale battlefield terrain using model railroad techniques.

For pictures, visit the gallery.

Some of the bigger hobby companies are Games Workshop, which produces Warhammer, Wargames Foundry and Old Glory Miniatures. Wizards of the Coast produces several lines of pre-painted miniatures games, such as the Star Wars and Dungeons and Dragons miniatures games, and a historical game with pre-painted miniatures: The new Axis and Allies game. Wizkids produces a fantasy collectable miniatures game, such as the Mage Knight and Heroclick fantasy games, the science fiction games MechWarrior and Rocketmen, as well as the quasi-historical Pirates of the Spanish Main.

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