The Dice Flew Furiously is Ross MacFarlane’s set of rules for modernistic warfare. From his notes:
Notes: This is a simple set of rules for playing wargames in the Age of the Machine Gun. They are meant to provide an enjoyable game and to be evocative of stories told rather than an accurate simulation or recreation of experience or fact. More specifically, they aim to work in OSW fashion, not worrying about consistent time and ground scales and operating on multiple levels at once. Figures and vehicles are treated more or less as individuals so a player can get that emotional feel of being there in the midst of things while putting dozens if not hundreds of toy soldiers on the table and getting the feel of commanding a “battalion” or even a “brigade”, yet still be able to finish a game in 2 to 4 hours. The rules are intended for use with individual figures of 20mm size or larger but it should be able to be used with multi-figure bases either counting each base as a figure or by marking hits.
Dave Waxtel offers a set of Russian Civil War rules designed for 25mm 28mm games. The rules are very interesting in that they not only have the usual rules for force composition, maneuver and combat, but also provisions for pre game “political maneuvering”. There’s also information on the various forces. I’ve always wanted to do Russian Civil War games, and this one looks pretty good for such adventures.
Set in the pulp 1920s, Strange Aeons is a skirmish game that sets bands of adventurers against Lovecraftian horrors. The game is commercial, but they have a free test version.
Miniature Wargaming is part of the "adventure games" hobby, which includes r ole p laying and board games. Wargamers recreate battles on the tabletop with toy soldiers, like a more complicated game of chess. Models range in height from 6mm to 28mm tall, with 15mm and 25mm being the most popular. There also is a growing interest in toy soldiers and military models, such as the 1/32 and 1/35 scale plastic soldiers from Conte, and Marx.
The most popular miniature wargames are fantasy and science fiction based, such as Warhammer, Warhammer 40K, Warmachine and The Lord of the Rings. World War II games such as Flames of War and Axis and Allies are new favorites. Other favorite historical periods include Napoleonics, the American Civil War, and ancients, such as Romans or Greeks. Other gamers enjoy miniature naval wargames, recreating battles like Trafalgar, Jutland and the Coral Sea.
Hobbyists research historical periods and paint their tiny soldiers in accurate uniforms. Others develop "historically realistic" rules sets or build scale battlefield terrain using model railroad techniques.
For pictures, visit the gallery.
Some of the bigger hobby companies are Games Workshop, which produces Warhammer, Wargames Foundry and Old Glory Miniatures. Wizards of the Coast produces several lines of pre-painted miniatures games, such as the Star Wars and Dungeons and Dragons miniatures games, and a historical game with pre-painted miniatures: The new Axis and Allies game. Wizkids produces a fantasy collectable miniatures game, such as the Mage Knight and Heroclick fantasy games, the science fiction games MechWarrior and Rocketmen, as well as the quasi-historical Pirates of the Spanish Main.