The following rules are written specifically with the imaginary British Civil War of the 1930’s in mind. They are designed in what nowadays is often called a retro style and pay homage to the style of rules written by such wargaming legends as Charles Grant and Don Featherstone. These rules are designed to give a fun game and so the retro style has had added a very large measure of tongue in cheek humour and period based mischief which hopefully, you are the judge, adds to style of this fantasy period. As such they are seen as being able to be added to by the player. One of the really exciting parts of this period is the way the players imagination can run wild. Therefore many of the sections that follows are guides rather than hard and fast rules. For example unit organisations are pretty fluid and can be tinkered with to suit the players wishes or a specific scenario.
Pulp Fiction is a set of rules for playing adventure miniature wargames in the 1920s and 1930s.
The authors write:
Pulp Fiction is a basic game system which was designed for quick and easy miniature wargaming in a 20’s 30’s setting. These rules allow players to fight small semi-RPG skirmishes with small groups of heroes in low intensity battles, primarily against other players (or solo) who control mobsters, world dominating megalomaniacs, Dinosaurs, King Kong, and far… far worse.
These battles are designed to play on a model battlefield environment using 28mm miniatures. Movement and firing distances are measured using a 1’’ move increments. These rules require the use of up to four 6-sided dice. A battlefield usually consists of 3D terrain pieces. These represent barriers such as walls, buildings, vehicles, roads, bridges, trees, etc, etc. All this can all be made from scratch with relative ease by even the most frugal modeller… or are commercially available from a whole host of shops and on line resources.
Jim Wallman presents Trench Assault, a battalion level game simulating a rush across no man’s land in 1916. Jim writes that it can be used with any scale figures, but that 1/300 or 6mm would be best because they are closest to the groudn scale.
Miniature Wargaming is part of the "adventure games" hobby, which includes r ole p laying and board games. Wargamers recreate battles on the tabletop with toy soldiers, like a more complicated game of chess. Models range in height from 6mm to 28mm tall, with 15mm and 25mm being the most popular. There also is a growing interest in toy soldiers and military models, such as the 1/32 and 1/35 scale plastic soldiers from Conte, and Marx.
The most popular miniature wargames are fantasy and science fiction based, such as Warhammer, Warhammer 40K, Warmachine and The Lord of the Rings. World War II games such as Flames of War and Axis and Allies are new favorites. Other favorite historical periods include Napoleonics, the American Civil War, and ancients, such as Romans or Greeks. Other gamers enjoy miniature naval wargames, recreating battles like Trafalgar, Jutland and the Coral Sea.
Hobbyists research historical periods and paint their tiny soldiers in accurate uniforms. Others develop "historically realistic" rules sets or build scale battlefield terrain using model railroad techniques.
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Some of the bigger hobby companies are Games Workshop, which produces Warhammer, Wargames Foundry and Old Glory Miniatures. Wizards of the Coast produces several lines of pre-painted miniatures games, such as the Star Wars and Dungeons and Dragons miniatures games, and a historical game with pre-painted miniatures: The new Axis and Allies game. Wizkids produces a fantasy collectable miniatures game, such as the Mage Knight and Heroclick fantasy games, the science fiction games MechWarrior and Rocketmen, as well as the quasi-historical Pirates of the Spanish Main.