Miniatures.de has an interesting article with thoughts on variable morale in wargames. It’s an interesting question of how you simulate situations where individual units acted out of character and displayed extraordinary heroism.
Remember the old Rock-Paper-Scissors game? I’ve often thought that it would be an interesting basis for resolving combat in a miniatures game. But the three traditional hand gestures just wouldn’t provide enough variety.
The Perfect Captain’s Battle Finder is a set of 64 cards—done in the usual high quality graphics—that you use to generate terrain for your miniature wargames battles. There also are rules for using the cards to create linear campaigns, and maneuver campaigns using the downloadable force counters, order and control markers. There are even revenue and siege rules.
Truly innovative stuff, and something that I’m going to use almost immediately.
Alan Saunders offers an article on The Alan Roll, which explains is
a method of randomly determining the occurrence of a particular event in a game. It is primarily used to determine the appearance of off-table troops such as reinforcements or flank marches, but can easily be applied to other events as required.
I don’t know of a miniatures wargamer who hasn’t tried to write his own set of rules. And unless your rules are extraordinarly simple, that means thinking about dice probabilities. Here’s an article on die probabilities with d6s, with a special focus on DBA and Warmaster.
This site has lots of information on calculating probabilities with dice -- and even better, it has DiceLab, a free program for probability calculations. Designed for role players, it nonetheless has plenty of utility for designers of miniature wargames.
There is a good discussion over at the Miniatures Page about using six sided dice as the basic mechanic in miniature wargames. Are there advantages to the d6, as opposed to the d20? Read on.
Miniature Wargaming is part of the "adventure games" hobby, which includes r ole p laying and board games. Wargamers recreate battles on the tabletop with toy soldiers, like a more complicated game of chess. Models range in height from 6mm to 28mm tall, with 15mm and 25mm being the most popular. There also is a growing interest in toy soldiers and military models, such as the 1/32 and 1/35 scale plastic soldiers from Conte, and Marx.
The most popular miniature wargames are fantasy and science fiction based, such as Warhammer, Warhammer 40K, Warmachine and The Lord of the Rings. World War II games such as Flames of War and Axis and Allies are new favorites. Other favorite historical periods include Napoleonics, the American Civil War, and ancients, such as Romans or Greeks. Other gamers enjoy miniature naval wargames, recreating battles like Trafalgar, Jutland and the Coral Sea.
Hobbyists research historical periods and paint their tiny soldiers in accurate uniforms. Others develop "historically realistic" rules sets or build scale battlefield terrain using model railroad techniques.
For pictures, visit the gallery.
Some of the bigger hobby companies are Games Workshop, which produces Warhammer, Wargames Foundry and Old Glory Miniatures. Wizards of the Coast produces several lines of pre-painted miniatures games, such as the Star Wars and Dungeons and Dragons miniatures games, and a historical game with pre-painted miniatures: The new Axis and Allies game. Wizkids produces a fantasy collectable miniatures game, such as the Mage Knight and Heroclick fantasy games, the science fiction games MechWarrior and Rocketmen, as well as the quasi-historical Pirates of the Spanish Main.