Miniature War Gaming: Free Miniature Wargames Rules, Wargaming Resources, Miniature Wargames Terrain, Painting Advice

Sunday, August 21, 2005

Castle Chelmsford 3-D

Rules Colonial

Small Cuts offers a game called Castle Chelmsford 3D. Owing its flavor to such computer first person shooter games such as Castle Wolfenstein 3D, it involves colonial types breaking out of a nasty prison. There are lots nof ince touches, including some really neat character sheets and loot cards. Here’s what the author writes about it:

... it should be pretty obvious to you that this game is a First Person Shooter simulator for miniatures. It’s named in honor of the FPS classic, Castle Wolfenstein 3-D, the game that pretty much defined the FPS genre before the term FPS was even coined.

The basic story and some elements are shamelessly borrowed from Wolfenstein. The other defining influence was the control system in Red Faction II, which is rather similar to the one in HALO, but I haven’t really played HALO. In fact, I pretty much burned out with the FPS genre after the original Quake, only returning to Red Faction II after a long pause.

This game was designed (if that isn’t too fancy a word for something I wrote in a couple of hours) for a RopeCon demo. It’s meant to accommodate several players, players joining in the middle of a game and the rules are intentionally light but with a few gimmicks you’ll hopefully like.

It’s also intended to be light entertainment instead of hardcore competition. That’s one reason why the players are co-operating against the game system, dispassionately operated by the GM. It lets the GM adjust the difficulty on the fly and hide the possible loopholes in the game rules.

 

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Tuesday, June 14, 2005

Green Blood and Red Blood For Mars

Rules ColonialRules Sci Fi

As a kid, one of my favorite book series was Edgar Rice Burroughs’ “John Carter of Mars.” I can’t tell you how many times I’ve read the first, “A Princess of Mars.”

So I was excited to find Green Blood and Red Blood for Mars, a set of rules for mass combat on Mars in the Victorian Age. Now I’ve got one more excuse to get some of those neat martian figures that are circulating from various companies these days.

 

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Monday, May 02, 2005

Afriboria Colonial Wars Rules

Rules Colonial

Prolific games designer Rudi Geudens offers Afriboria, a fast play, card driven set of colonial rules. What’s really neat about this game is that Rudi has designed some gorgeous custom cards, as well as labels to stick to six sided dice for use with the game.

 

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Tuesday, April 12, 2005

The Natives Are Restless Tonight

Rules Colonial

Matakishi has written The Natives Are Restless Tonight,  a set of free wargaming siege rules for any game involving a large band of natives, and a small, but stalwart group of westerners. They would work for any game in the colonial era, including the Zulu War, Boxer Rebellion, Foreign Legion, North West Frontier and Indian Mutiny.

The rules use a card activation system, and involve rolling handfulls d6s. Casualties are determined by summing the attack dice and removing a figure for every multiple of 6, 9 or 12, depending upon the defensive situation.

 

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Thursday, February 17, 2005

Tuan Boxer Rebellion Rules

Rules Colonial

I’ve got a huge Boxer Rebellion figure collection. It’s a conflict that I’ve been interested in ever since I wrote a paper about it in the 5th grade. So I keep my eyes open for anything and everything about the conflict. Tuan is a set of Boxer Rebellion rules by Todd Zechiel, which was sold by Cellmate Miniatures. Now, they are available for free on the net.  You can get them here.

 

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Sunday, January 02, 2005

DBM Zulus and Voortrekkers

Rules Colonial

I’ve noted before that there doesn’t seem to be a single period that someone hasn’t converted to the DBM / DBA rules. Here’s proof: DBM Zulus and Voortrekkers, for playing miniature wargames set in colonial South Africa.

 

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Saturday, October 09, 2004

Lord of the Rings Boxer Rebellion variant

ColonialsGames WorkshopGWs LoTRRules Colonial

The Wargames Journal has a Boxer Rebellion scenario, and rules for using Games Workshop's excellent Lord of the Rings miniatures rules to game it.

 

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Sunday, October 03, 2004

Colonia Rules

Rules Colonial

Gabriel Landowski has written Colonia, a set of free wargames rules for colonial wargaming. The rules are well presented, with copious notes, and a program for designing landships.

 

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Sunday, September 05, 2004

The Great Game rules

Rules Colonial

Paul Hooper offers The Great Game, a set of free, fast play wargames rules for the colonial era. Paul writes: Continued...

 

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Saturday, July 24, 2004

Universal Standard Zulu Rules

Rules Colonial

Alex Self has designed the basic Universal Standard rules to accomodate any number of period add-ons. (See the original Universal Standard Post here). This expansion lets you use the rules to battle out the Zulu War of 1879. This is an ambitious set of free wargames rules.

 

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Poll #1:

In addition to miniature wargaming, do you also play paper and pencil role playing games (RPGs)

Cast your vote and then join the discussion to tell us why.

featured gallery shot

 

 

About the Miniature Wargaming Hobby

Miniature Wargaming is part of the "adventure games" hobby, which includes r ole p laying and board games. Wargamers recreate battles on the tabletop with toy soldiers, like a more complicated game of chess. Models range in height from 6mm to 28mm tall, with 15mm and 25mm being the most popular. There also is a growing interest in toy soldiers and military models, such as the 1/32 and 1/35 scale plastic soldiers from Conte, and Marx.

The most popular miniature wargames are fantasy and science fiction based, such as Warhammer, Warhammer 40K, Warmachine and The Lord of the Rings. World War II games such as Flames of War and Axis and Allies are new favorites. Other favorite historical periods include Napoleonics, the American Civil War, and ancients, such as Romans or Greeks. Other gamers enjoy miniature naval wargames, recreating battles like Trafalgar, Jutland and the Coral Sea.

Hobbyists research historical periods and paint their tiny soldiers in accurate uniforms. Others develop "historically realistic" rules sets or build scale battlefield terrain using model railroad techniques.

For pictures, visit the gallery.

Some of the bigger hobby companies are Games Workshop, which produces Warhammer, Wargames Foundry and Old Glory Miniatures. Wizards of the Coast produces several lines of pre-painted miniatures games, such as the Star Wars and Dungeons and Dragons miniatures games, and a historical game with pre-painted miniatures: The new Axis and Allies game. Wizkids produces a fantasy collectable miniatures game, such as the Mage Knight and Heroclick fantasy games, the science fiction games MechWarrior and Rocketmen, as well as the quasi-historical Pirates of the Spanish Main.

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