Days of Iron is a set of free wargames rules for playing battles set in the Franco Prussian War in 15mm. The author writes:
These rules have evolved from the WRG rules 1685-1845 (1978) by Phillip Barker and the Élan Napoleonic rules (2002) by Phillip Jones. I would like to acknowledge both, while stating it was from those experiences I wanted to design something original specifically for the Franco Prussian War period. As with all rules there is a balance between attempting to achieve historical accuracy and developing a simple but fun game. Days of Iron may not meet the historical accuracy required by some people nor the simplicity of play for some gamers, but I do hope you enjoy using these rules for what they are rather than what they aren’t.
Corpen: 1889 is a set of free miniature wargames rules
for simulating naval battles in the late 19th century. It was inspired by GDW’s excellent Ironclads and Ether Flyers (I&EF) supplement for the Space:1889 role-playing game. It tries to preserve the “flavor” of that era that I&EF conveyed, while at the same time requiring less dice-rolling and record-keeping than I&EF did. It is based upon my earlier Corpen 18 WWII surface naval combat game, with significant alterations which were required to take into account the much different nature of naval combat in the late 19th century.
BLAZE OF GLORY is a miniature based, Wild West Skirmish war game. It is intended to be a fast and enjoyable game, with quick learn rules, so that both experienced wargamers and novices may get to grips with it as soon as possible. It is a quasi-historical game, aiming to capture the atmosphere of the movies and popular imagery, rather than give an accurate simulation of Wild West life (Which let’s face it, must have been pretty grim) However there is room for historical research, many of the games we have played are based on real events that occurred in a number of places in Colorado during the 1860/70s. There is something here for all gamers, so go on don your spurs, load your six shooter, give a rousing ‘Yippee Ky-ay!’ and give it a go.
Adam Stone’s Days of Empire is a set of free wargames rules for playing the Crimean War. The author writes:
These rules have evolved from the WRG rules 1685-1845 (1978) by Phillip Barker and the Élan Napoleonic rules (2002) by Phillip Jones. I would like to acknowledge both, while stating it was from those experiences I wanted to design something original specifically for the Crimean War period. As with all rules there is a balance between attempting to achieve historical accuracy and developing a simple but fun game. Days of Empire may not meet the historical accuracy required by some people nor the simplicity of play for some gamers, but I do hope you enjoy using these rules for what they are rather than what they aren’t.
These rules were derived from The War Game by Charles Grant and though not quite the same they are inspired by the thought of this great man. The intention is to develop a fast fun set of rules with no paperwork, readable in under an hour and of less than a mere 30 pages. I hope my small contribution provides something you will enjoy.
Players will find that the emphasis had been placed on the American War of Independence and American Civil War. This was done to get the particular troop types of that conflict vetted in these rules. There is no reason why these rules cannot suffice for any European war of the same period.
A basic set of war game rules must provide a vehicle for troop movement, a procedure for deciding combat and a method for accounting for the results of combat (casualties and routed units). Laid over all this, the war gamer must be confounded with command and control issues and logistics problems. All this must be done without unduly complicating the rule system and maintaining game playability and realism.
Its not a miniatures game, but many of the miniatures players that I know enjoy a good game of Diplomacy. This page has a variant for North America.
Here’s what the site says:
North America has never had relatively equal powers that make Standard Diplomacy so great. But by toying with history Will Nesbitt has come up with a solid scenario for Diplomacy in North America.
The major historical changes are that in 1860 Texas is still independent, Canada confederated a few years early, and the Commanche, Apache and Souix have combined forces to act as one nation. During part of the Civil War, Mexico was an empire (and controlled by France) but in this variant Mexico is a self-determining empire.
Flintlock and Ramrod is a very nicely done set of free miniatures rules by I Colwill, L Colwill, G Rose, P Blake & M Blake.
The authors say that the rules are designed
to cover small scale Actions, particularly at Platoon and Company levels, from the early 18th Century to the mid 19th Century. The British fought the French throughout the world, and especially in India and North America between 1730 and 1760, and British Legions consisting of troops made redundant by the Peace of Vienna in 1815, fought in Portugal and South America well into the second half of the 19th Century using weapons covered by these Rules.
Miniature Wargaming is part of the "adventure games" hobby, which includes r ole p laying and board games. Wargamers recreate battles on the tabletop with toy soldiers, like a more complicated game of chess. Models range in height from 6mm to 28mm tall, with 15mm and 25mm being the most popular. There also is a growing interest in toy soldiers and military models, such as the 1/32 and 1/35 scale plastic soldiers from Conte, and Marx.
The most popular miniature wargames are fantasy and science fiction based, such as Warhammer, Warhammer 40K, Warmachine and The Lord of the Rings. World War II games such as Flames of War and Axis and Allies are new favorites. Other favorite historical periods include Napoleonics, the American Civil War, and ancients, such as Romans or Greeks. Other gamers enjoy miniature naval wargames, recreating battles like Trafalgar, Jutland and the Coral Sea.
Hobbyists research historical periods and paint their tiny soldiers in accurate uniforms. Others develop "historically realistic" rules sets or build scale battlefield terrain using model railroad techniques.
For pictures, visit the gallery.
Some of the bigger hobby companies are Games Workshop, which produces Warhammer, Wargames Foundry and Old Glory Miniatures. Wizards of the Coast produces several lines of pre-painted miniatures games, such as the Star Wars and Dungeons and Dragons miniatures games, and a historical game with pre-painted miniatures: The new Axis and Allies game. Wizkids produces a fantasy collectable miniatures game, such as the Mage Knight and Heroclick fantasy games, the science fiction games MechWarrior and Rocketmen, as well as the quasi-historical Pirates of the Spanish Main.