Daves’s Pages offers some beautiful free paper medieval house models: Bertholdt Residence, Cockerel House, Happy Pig House, One Lamp Hostel. File 02 contains the Bakery, Glover’s Shop, Maher Residence and Three Bridges Restaurant.
Battlegroup is a set of Microarmor rules by Ian Clark and Mike Jones. The authors write:
Battlegroup has been written because of modern wargamers, dissatisfaction with the commercial rules available. Battlegroup has been play-tested over the last few years and were used successfully between 1997 and 2002 in the Ultramodern World Wargaming Championships, the 1997 Royal Air Force Wargames Association Championships and the modern competition at Roll Call 2001-2002. The feedback from all those experienced players helped the rules evolve into this edition.
Although these rules offer nothing revolutionary in the field of wargames rules you will find Battlegroup faster and easier to follow than previous modern rules, rules that due to the complexities of modern warfare ended up either too complicated or far too simplistic. Battlegroup is designed to give the feel of modern combat, taking into account all the latest technologies being fielded, yet still remain an enjoyable game. These rules are ideal for quick battles, competitions, campaign games or even for new players to learn about modern warfare.
REGIMENTAL-LEVEL ON TO RICHMOND (ROTR) offers tactical scope rules for wargaming battles from the American Civil War. It is based on Paul Koch’s ON TO RICHMOND (OTR) rules (a published rules set copyrighted by The Courier magazine). The scales used are 1” = about 25 yards and one turn = about 10-15 minutes. The basic maneuver element is the regiment or battery. Movement is by a random chit system. The morale rules and commander quality ratings incorporate the problems of command control
Sol Prime is a set of fast play science fiction rules. Author John Kelly writes:
These rules grew out of an attempt to find something to play with my 10 year old. Every effort has been made to make these rules as fast & as painless as is possible. The game mechanics have been kept as simple as is consistent with producing a fun & reasonably accurate game, though I am not sure that the
word accurate is appropriate for a SciFi ruleset. Very little bookkeeping is necessary for the typical game. These rules should serve well to introduce newcomers to the hobby. With a little adaptation they could easily be used as microarmor rules, though they have been designed as SciFi microarmor rules.
Unlike some other popular rulesets, Sol Prime has a greater emphasis on force design than on the design of individual vehicles. The weapons ranges are about 1/2 to 1/3 of the range found in other sets. This allows for some maneuver on the tabletop before forces come into conflict.
Any scale of models can be used. I use microarmor & some 1/300 scale SciFi miniatures. Infantry should be mounted with a few, say 4 figures per stand (try ¾” by ½” stands) if one is using microarmor (1/285 or 1/300 figures.) Two figures per stand should work for 15mm figures. For 25mm figures I would
just use 1 figure per stand.
I have tried to keep the language simple so that newcomers will find the rules easy to understand. I would suggest that players first play out a game using only vehicles. Once this is mastered then add in aircraft, infantry, & artillery.
Here are a set of houserules called Fields of Honor. I can’t tell whether they’re houserules FOR the Fields of Honor set, or a set of houserules BASED on Fields of Honor. I lean toward the latter. They look like a fairly complete set that bears more than a passing resemblance to the original Fields of Honor set published a decade or so ago by Pinnacle.
Miniature Wargaming is part of the "adventure games" hobby, which includes r ole p laying and board games. Wargamers recreate battles on the tabletop with toy soldiers, like a more complicated game of chess. Models range in height from 6mm to 28mm tall, with 15mm and 25mm being the most popular. There also is a growing interest in toy soldiers and military models, such as the 1/32 and 1/35 scale plastic soldiers from Conte, and Marx.
The most popular miniature wargames are fantasy and science fiction based, such as Warhammer, Warhammer 40K, Warmachine and The Lord of the Rings. World War II games such as Flames of War and Axis and Allies are new favorites. Other favorite historical periods include Napoleonics, the American Civil War, and ancients, such as Romans or Greeks. Other gamers enjoy miniature naval wargames, recreating battles like Trafalgar, Jutland and the Coral Sea.
Hobbyists research historical periods and paint their tiny soldiers in accurate uniforms. Others develop "historically realistic" rules sets or build scale battlefield terrain using model railroad techniques.
For pictures, visit the gallery.
Some of the bigger hobby companies are Games Workshop, which produces Warhammer, Wargames Foundry and Old Glory Miniatures. Wizards of the Coast produces several lines of pre-painted miniatures games, such as the Star Wars and Dungeons and Dragons miniatures games, and a historical game with pre-painted miniatures: The new Axis and Allies game. Wizkids produces a fantasy collectable miniatures game, such as the Mage Knight and Heroclick fantasy games, the science fiction games MechWarrior and Rocketmen, as well as the quasi-historical Pirates of the Spanish Main.