The Island of D2 is a free fantasy adventure card game:
This is my goal for this game:
a. “a ONE player fantasy adventure card game”
Still my favourite theme. This time I want to add the freedom of movement for more adventure feeling. Sadly I must drop the ‘role playing’ part of this game because I (still) can’t
combine the gameplay.
b. “No bookkeeping, no token, NO DICE, just you and the cards and an adventure.”
Yes, as compact as always ! And without the dice, I want to do something different. This idea has shown up before when I designed Island Of D, but couldn’t adjust it to the game.
Now, I make the game based on this idea (hand management)
c.“Not just luck factor, but a game about choices”.
Always the hardest part. Many people tell me that Island Of D is (still) a dice-fest, not enough strategy. Hmmm… I think I have made an improvement here, at least they can’t say
that IOD2 is a dicefest, because I use no dice hehehe Just kidding, folks, as always your feedback is a great welcome !
In my experience, IOD2 has more strategy and if you play well the winning percentage should be around 20%.
d.“Fun”
One of the hardest goal, and differ from one person to the other.
You are a space war commander who controls a small fleet of ships on the Redog/Cynder side. You spend money to buy ships, then you can move ships around to attack other ships and enemy Starbases. Also, you can take control of planets and asteroids by moving your ships to their sectors. Holding planets and asteroids is important because this gives you a steady income that can be used to buy more ships, but keep in mind that your enemy is going to be competing with you for those same resources. If you move a Freighter to a planet, it automatically acquires cargo. Once a Freighter has cargo, you can sell it to the Spaceport. Each Freighter can carry one cargo and only Freighters can carry cargo. Just watch out for those pirates! One last thing. In an act of sabotage, someone turned on your Starbase’s self-destruct mechanism. This means that it will gradually destroy itself, assuming that your enemies don’t eliminate you first. Really, you have no time to waste. Get to it, commander!
The Adventure of Id is a free cardgame that’s designed to recreate RPG Computer games.
Have you ever played an RPG computer game? Usually in that game you travel around completing objectives (send something to somewhere, kill an enemy, gather ingredients, etc) while fighting wandering monsters all the way. I try to capture this feel in a card game, and the result is the diceless Power Card system. I like Power Card system better than the standard roll of the dice to determine the result because with Power Card you can control ‘half’ of the luck. You must plan where you MOVE and where you REST carefully, and you can predict the wandering monster (in AoD called the Shadow) but you will never be 100% sure about this (except in the Castle of Light where the chance to meet a Shadow is 0%). So you must prepare if something happens in the middle of your journey because your HP is (very) limited. This system is used in 3 games so far: IOD2, DoD then AoD, and you can see that in each game I try to improve the Power Card system.
The Island of D is a quest seeking card game. The author writes:
When designing this game, my goals are to make a game that are :
a. “a ONE player role playing fantasy adventure card game.”
Why one player ? Sometimes we don’t have friends around to play, and there’s demand of a good solo game (I think), and a lot of people asking for a solitaire game that’s not just
rolling dices (more on point C).
About the theme, this theme is what I like the most (adventuring around, defeating monsters, upgrading your level, buying items, what a life !)
b. “No bookkeeping, no token, just you and the cards and a die and an adventure.”
I want a quick and compact game, and I want to be able to carry the game everywhere easily.
c.“Not just rolling the die (luck factor), but a game about choices”.
This is the hardest goal. I play the game over and over again, and change many aspect of the game so that the player have a lot of options (do I attack or run ? do I spend the Gold
I have to train or to buy items or to buy Skill? Which Quest should I take? etc). Yes, it’s hard to win and the luck factor is high, but if you play well, the chance for defeating the Black
Knight is much higher. Play poorly, then you may not reach the Dark Castle’s tower at all. Until the latest playtesting, I often feel ‘arrghhh’ for the wrong choices I made, so I think I
have reach this goal (at least a bit, c’mon folks ! ).
d.“Fun”
The most important thing. Am I successful ? You tell me!
Once upon a time, there was a company in Baltimore called Avalon Hill that produced a series of wonderful cardboard and paper games on every subject under the sun. Dragon Pass was one of my favorites from my late teen years. This scribd copy includes a color scan of the maps and counter, so an ambitious person might be able to put together a complete game.
for 3 to 6 players. Each player controls and defends one sector of the internet while attempting to gain access to other sectors. You don’t need a computer to play Access Denied!
There are 63 cards, each with an action and a code. You can play a card for its action or use its code to try to hack into a sector. Each sector has 3 access levels: User, Oper, and Root. As you gain more and higher access levels, you can draw and hold more cards and take more actions. The first player to attain Root access to 3 different sectors wins the game.
Conquer The Galaxy is a free board and card game for two players, where each tries to win control of the Galaxy using Armies, Fleets, Maneuver and Politics.
D6 Shooters is a solo Old West Campaign game. The format could be adapted to a wide variety of periods and settings.
The d6 Shooters are a famous Old West posse, and you are their leader. In this solitaire Print-and-Play series, you will lead your posse on several adventures and missions, using a Yahtzee-style dice system to gain resources, movement and perform other important actions. There is always danger near, and your journeys will be very challenging to complete, but there is also the potential for great reward with untapped gold deposits among the California lands where you travel.
Miniature Wargaming is part of the "adventure games" hobby, which includes r ole p laying and board games. Wargamers recreate battles on the tabletop with toy soldiers, like a more complicated game of chess. Models range in height from 6mm to 28mm tall, with 15mm and 25mm being the most popular. There also is a growing interest in toy soldiers and military models, such as the 1/32 and 1/35 scale plastic soldiers from Conte, and Marx.
The most popular miniature wargames are fantasy and science fiction based, such as Warhammer, Warhammer 40K, Warmachine and The Lord of the Rings. World War II games such as Flames of War and Axis and Allies are new favorites. Other favorite historical periods include Napoleonics, the American Civil War, and ancients, such as Romans or Greeks. Other gamers enjoy miniature naval wargames, recreating battles like Trafalgar, Jutland and the Coral Sea.
Hobbyists research historical periods and paint their tiny soldiers in accurate uniforms. Others develop "historically realistic" rules sets or build scale battlefield terrain using model railroad techniques.
For pictures, visit the gallery.
Some of the bigger hobby companies are Games Workshop, which produces Warhammer, Wargames Foundry and Old Glory Miniatures. Wizards of the Coast produces several lines of pre-painted miniatures games, such as the Star Wars and Dungeons and Dragons miniatures games, and a historical game with pre-painted miniatures: The new Axis and Allies game. Wizkids produces a fantasy collectable miniatures game, such as the Mage Knight and Heroclick fantasy games, the science fiction games MechWarrior and Rocketmen, as well as the quasi-historical Pirates of the Spanish Main.