The night before June 6th, 1944, during Operation Neptune, thousands of Allied troops were parachuted into enemy territory to prepare the Normandy landings. During that crucial night, amid the flashes of German anti-aircraft fire, many paratroopers were scattered a long way from their drop zones as their planes were either destroyed or unable to reach their drop points.
You are among those troopers. But as luck turns out, the winds have blown you directly where you are needed the most! As you were descending, you discovered a terrible sight: the Germans have installed two 24.0 cm Guns in a hidden bunker. Those cannons are set to fire at the beaches of Normandy. You alone can stop them from killing the Allied troops!
During your jump, you lost your equipment bag which contained all your necessary gear. The only thing you have left is your trusted Colt .45 and your ingenuity. As you fold your parachute, you look at your watch: it’s 0700, the landings are starting. Will you have time to sabotage the German battery before they decimate your comrades? All you need are some explosives…
This game started out as a variant of Zombie in my Pocket, but now has become its own game, with Event cards, inside and outside tiles, scenario cards, item tiles and character cards.
ABimP can be simple (Basic Game) or more involving (Scenarios & Campaigns), as the player wishes. Advanced Game and Scenarios allow you to play as American, British, Canadian, French and even German soldiers. And the expansions bring even more variety with alternate cards and locations.
So join the airborne! Fight the enemy! Win the war!
players are soldiers trying to organize improvised units for an attack against the machine gun nest. Each player starts the game with a unit of a few soldiers and nothing else. As the game progresses, he will collect resources and advance on the beach, sector by sector, as his unit grows stronger and deadlier. He will succeed… or die trying.
This game is designed to be played with regular dice (d6), but can also be played with homemade specialty dice. All you need is a score sheet with a small battle map.
D-Day Dice can be played solitaire or multiplayer co-op, where all players play their turn simultaneously (and can even trade dice).
Although built around dice rolling, this game is about resource management (soldiers, specialists, items and courage) and knowing when to move your unit. Resources are kept from turn to turn, so the players can plan ahead (and help each other out).
The first Battle Map is called Bloody Omaha. Other maps include Gold Beach and Utah Beach.
The ‘Smash Monster’ is a huge monster, taller than the highest skyscraper, and it’s attacking your city. Mobilise your troops and exterminate the beast before every building becomes a heap of rubble. The victorious task force will score more hits and rescue more survivors than their opponent.
Game Overview
Players compete to rescue survivors and win the most ‘Monster Hit’ cards. The ‘Monster Die’ generates random actions for the Monster making the beast npredictable and dangerous. It sets buildings ablaze, creates devastating quakes and destroys everything in its path. Taking turns to move their Tank and/or Helicopter Units, players get into position to attack the Monster. Win ‘Monster Hit’ cards by successfully firing at the Monster and fulfilling the conditions on the cards. Act fast, if the city is flattened before the Monster is killed, the Monster wins!
‘Doctor Who’ is a paragraph based solitaire story game. You read various numbered sections one after another but the sequence of the paragraphs is determined by rules and tables. Each describes a new situation, or provides rules about the choices and actions you can make. There are plenty of events and situations, so each game will be a new, fresh experience.
The Island of D2 is a free fantasy adventure card game:
This is my goal for this game:
a. “a ONE player fantasy adventure card game”
Still my favourite theme. This time I want to add the freedom of movement for more adventure feeling. Sadly I must drop the ‘role playing’ part of this game because I (still) can’t
combine the gameplay.
b. “No bookkeeping, no token, NO DICE, just you and the cards and an adventure.”
Yes, as compact as always ! And without the dice, I want to do something different. This idea has shown up before when I designed Island Of D, but couldn’t adjust it to the game.
Now, I make the game based on this idea (hand management)
c.“Not just luck factor, but a game about choices”.
Always the hardest part. Many people tell me that Island Of D is (still) a dice-fest, not enough strategy. Hmmm… I think I have made an improvement here, at least they can’t say
that IOD2 is a dicefest, because I use no dice hehehe Just kidding, folks, as always your feedback is a great welcome !
In my experience, IOD2 has more strategy and if you play well the winning percentage should be around 20%.
d.“Fun”
One of the hardest goal, and differ from one person to the other.
You are a space war commander who controls a small fleet of ships on the Redog/Cynder side. You spend money to buy ships, then you can move ships around to attack other ships and enemy Starbases. Also, you can take control of planets and asteroids by moving your ships to their sectors. Holding planets and asteroids is important because this gives you a steady income that can be used to buy more ships, but keep in mind that your enemy is going to be competing with you for those same resources. If you move a Freighter to a planet, it automatically acquires cargo. Once a Freighter has cargo, you can sell it to the Spaceport. Each Freighter can carry one cargo and only Freighters can carry cargo. Just watch out for those pirates! One last thing. In an act of sabotage, someone turned on your Starbase’s self-destruct mechanism. This means that it will gradually destroy itself, assuming that your enemies don’t eliminate you first. Really, you have no time to waste. Get to it, commander!
The Adventure of Id is a free cardgame that’s designed to recreate RPG Computer games.
Have you ever played an RPG computer game? Usually in that game you travel around completing objectives (send something to somewhere, kill an enemy, gather ingredients, etc) while fighting wandering monsters all the way. I try to capture this feel in a card game, and the result is the diceless Power Card system. I like Power Card system better than the standard roll of the dice to determine the result because with Power Card you can control ‘half’ of the luck. You must plan where you MOVE and where you REST carefully, and you can predict the wandering monster (in AoD called the Shadow) but you will never be 100% sure about this (except in the Castle of Light where the chance to meet a Shadow is 0%). So you must prepare if something happens in the middle of your journey because your HP is (very) limited. This system is used in 3 games so far: IOD2, DoD then AoD, and you can see that in each game I try to improve the Power Card system.
Miniature Wargaming is part of the "adventure games" hobby, which includes r ole p laying and board games. Wargamers recreate battles on the tabletop with toy soldiers, like a more complicated game of chess. Models range in height from 6mm to 28mm tall, with 15mm and 25mm being the most popular. There also is a growing interest in toy soldiers and military models, such as the 1/32 and 1/35 scale plastic soldiers from Conte, and Marx.
The most popular miniature wargames are fantasy and science fiction based, such as Warhammer, Warhammer 40K, Warmachine and The Lord of the Rings. World War II games such as Flames of War and Axis and Allies are new favorites. Other favorite historical periods include Napoleonics, the American Civil War, and ancients, such as Romans or Greeks. Other gamers enjoy miniature naval wargames, recreating battles like Trafalgar, Jutland and the Coral Sea.
Hobbyists research historical periods and paint their tiny soldiers in accurate uniforms. Others develop "historically realistic" rules sets or build scale battlefield terrain using model railroad techniques.
For pictures, visit the gallery.
Some of the bigger hobby companies are Games Workshop, which produces Warhammer, Wargames Foundry and Old Glory Miniatures. Wizards of the Coast produces several lines of pre-painted miniatures games, such as the Star Wars and Dungeons and Dragons miniatures games, and a historical game with pre-painted miniatures: The new Axis and Allies game. Wizkids produces a fantasy collectable miniatures game, such as the Mage Knight and Heroclick fantasy games, the science fiction games MechWarrior and Rocketmen, as well as the quasi-historical Pirates of the Spanish Main.