Monday, September 01, 2008
Mini Nap 6mm Napoleonic Wargames Rules
Mini Nap is a set of Napoleonic Warfare rules for 6mm figures. The authors write:
MINI-NAP is a set of wargames rules specifically designed for playing a reasonably quick corps sized Napoleonic wargame using the 6 mm scale.
They grew out of my desire for a set of rules that would allow two players to play a traditional style, historically based Corps sized game (of around 35 to 50 units on each side) but one that would allow such a reasonably large game as this to be played and finished within about four hours (which they do).
Under the MINI-NAP rules, the basic force normally fielded is a Corps consisting of several Divisions. Unlike many other wargames systems, there is no points system involved in MINI-NAP. Players are encouraged to use an actual historical corps (and historical corps structures). That means you will need to do some research.
As a guide, the MINI-NAP Corps Guidelines give some general details on how many of the various nationalities involved in this period arranged their Corps (and also the Infantry Brigades, Cavalry Brigades, Mixed Brigades, Reserve Brigades and Reserve Artillery of the Divisions therein) and they also include how to rate units. Brigades are important within the game system.
Individual units manoeuvre, fire, fight hand-to-hand combat, etc, during the course of the game by the Brigade, as they did historically. Several Brigades can also manoeuvre by the Division if circumstances allow.
Sunday, August 31, 2008
A Glorious Victory
The Armchair General writes:
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GLORIOUS VICTORY (AGV) is a reasonably quick and easy set of wargames rules designed for the period of warfare from around the early 15th century through to the latter part of the 16th century, thus covering the War of the Roses and most of the Renaissance period.
Saturday, August 30, 2008
Grand Army
In 1975, Don Lowry released a set of rules called Grand Army. Designed for 9mm ! and 15mm figures, it allows players to recreate large scale battles for Napoleonics and the American Civil War. Grand Army now is available online.
Friday, August 29, 2008
Black Skies Starfighter Combat Rules
Black Skies is a set of starfighter combat rules designed to offer fast and furious action. The author writes:
A while back I was looking for something new to play and decided I’d like to try a star fighter combat game. I checked out a variety of rule sets and found nothing that I really liked. In fact, the most popular set seemed to be unnecessarily complex and slow, not something I expected from a set of star fighter rules. What I expected fighter combat to be was FAST. Complex and slow just didn’t work. So I set out to create my own (with plenty of help from the guys at my local war gaming club). I tried and liked an unfinished set by Shaun Austin which had several good ideas, but I thought the turn sequence could be streamlined. Using the basic card movement idea, and a simple combat system I tried to make these rules feel more like the fast deadly action I imagine star fighter combat should be.
Thursday, August 28, 2008
Fast Play Mech Rules
Outland Games presents ”Fast Play Mech Rules.” As with a roleplaying game, you begin by rolling up a mech. The entire set of rules occupies just one page.
Wednesday, August 27, 2008
Glory In The Arena Gladiator Rules
Glory In The Arena is a set of rules for playing gladiatorial combat with 54mm figures.