The Wargames Journal has a great article on mass painting a 15mm army. The techniques they describe are for legitimate painting projects—not the quickie dip method that so many seem to be using.
The Wargames Journal has a great article on mass painting a 15mm army. The techniques they describe are for legitimate painting projects—not the quickie dip method that so many seem to be using.
This is a set of rules that allows you to use all of those Warhammer 40K bike models—jet bikes, and what have you. They look like a lot of fun. I really like the bits about “purchasing” fans, who then take pot shots at the opponents.
For your 25mm 28mm science fiction games, this site has a nice selection of paper models, including a power generator and landing and weapons platforms.
These rules were designed with a couple of purposes in mind neither of which is to refute or downgrade any other rules set for this period. The authors of other rules sets for this era have my greatest admiration and gratitude. Dave Millward and George Gush are unquestionably the Fathers of gaming in this period. Their rules have given me 20 years of fun and history. Trevor Halsall of Newbury and Phil Barker’s DBR have added to this legacy. I hope to add to this in some small way with these rules. This period is by far the most colorful and difficult to wargame. These rules use cards and action points for movement and combat and the most popular basing system. They are designed for ease of play and, I hope, to reflect your vision of this era.
The rules use event cards, and include provisions for that most fun of the weapons of the era: the war wagon.
Intended to fight large scale battles in “feudal” Japan, these rules incorporate unique systems to capture the spirit as well as the historical nature of samurai warfare from the advent of military rule from the Taira to the Tokugawa. Sieges are excluded.
R.J. Rockefeller offers “Fortunes of War”, a set of free miniatures rule for the American Revolution. R. J. writes:
Fortunes of War is a comprehensive and complex battalion level game. Figure scale is 1:30, ground scale 1”=15 yards. Units are defined by order, training level, morale level, and armament. Command is simple, but still limiting. Emphasis is on replicating 18th century linear warfare, its New World peculiarities, and the interaction of troop types. Although not intended as rules set for beginning wargamers, mastery of the rules will be rewarded with a realistic, exciting, and yet playable game.
Miniature Wargaming is part of the "adventure games" hobby, which includes r ole p laying and board games. Wargamers recreate battles on the tabletop with toy soldiers, like a more complicated game of chess. Models range in height from 6mm to 28mm tall, with 15mm and 25mm being the most popular. There also is a growing interest in toy soldiers and military models, such as the 1/32 and 1/35 scale plastic soldiers from Conte, and Marx.
The most popular miniature wargames are fantasy and science fiction based, such as Warhammer, Warhammer 40K, Warmachine and The Lord of the Rings. World War II games such as Flames of War and Axis and Allies are new favorites. Other favorite historical periods include Napoleonics, the American Civil War, and ancients, such as Romans or Greeks. Other gamers enjoy miniature naval wargames, recreating battles like Trafalgar, Jutland and the Coral Sea.
Hobbyists research historical periods and paint their tiny soldiers in accurate uniforms. Others develop "historically realistic" rules sets or build scale battlefield terrain using model railroad techniques.
For pictures, visit the gallery.
Some of the bigger hobby companies are Games Workshop, which produces Warhammer, Wargames Foundry and Old Glory Miniatures. Wizards of the Coast produces several lines of pre-painted miniatures games, such as the Star Wars and Dungeons and Dragons miniatures games, and a historical game with pre-painted miniatures: The new Axis and Allies game. Wizkids produces a fantasy collectable miniatures game, such as the Mage Knight and Heroclick fantasy games, the science fiction games MechWarrior and Rocketmen, as well as the quasi-historical Pirates of the Spanish Main.