One of Games Workshop’s perennial favorites, teh rules to Blood Bowl now are available as a free download from Games Workshop’s Specialist site. If you search this site, you also can find articles on creating your own game board, teams, and more.
Ed Walker offers a set of free wargames rules called the Action Combat System. Ed writes:
These rules cover simple combat between single elements or small units. Elements are built using design points and engage in combat based on the scenario. These rules cover the combat activities rather than the weapons, armor, magic etc that may differ from game to game. Use the ACTION combat system to replace the normal move then attack systems that many other games use. This system provides a more fluid combat environment that lends a more realistic flow to battle.
The forums are an extension of the ExpressionEngine software that I use for blogging, and has been out for a while, but I’ve just never gotten around to installing it.
There are a lot of really neat features, such as avatars, signatures, user-creatable polls, smileys, photo uploads, and an internal private messaging system.
As I said, it’s in the experimental stage right now, and I’d appreciate it if some of you would sign up and give it a try. Let me know if you run across any bugs.
Dan Fraser has been busy writing miniatures rules. His Billy Yank rules, he writes is not original, but a compilation of many other rules:
As always I am seeking a set of rules that is both fun and realistic. I have found that combination of several rule sets and optional ideas make the best rules. The big problem is to mesh it all in to a well flowing set of rules. Thus Billy Yank is not an original set of rules rather it is the best of many free sets of rules seamlessly complied into one comprehensive set of rules.
A basic set of war game rules must provide a vehicle for troop movement, a procedure for deciding combat and a method for accounting for the results of combat (casualties and routed units). Laid over all this, the war gamer must be confounded with command and control issues and logistics problems. All this must be done without unduly complicating the rule system and maintaining game playability and realism.
Age of Blood is one of the best set of rules available for free on the internet. Heck, its one of the best available at any price. Designed by Tom Hinshelwood, the second edition rules offer a complete game and campaign system for the age of Vikings. Tom writes:
Age of Blood is a skirmish-level battle game in which players take control of bands of Vikings and lead them on bloody adventures in search of loot and glory. These rules contain all the information you will need to know in order to play either one off games or complete campaigns. The game is designed for use with 25mm or 28mm miniatures, though any individual based model from 15mm to 40mm can be used. Play is possible with any scale but distances and measurements would need to be proportionately reworked. Age of Blood’s focus is on the fantastical aspects of Viking history and as such is more concerned with the legends and heroic sagas then trying to depict a realist view of the era. These rules are loosely set in the 9th Century, though the supernatural is prevalent in many aspects of the game including fate, magic and monsters. If desired though the supernatural elements to the rules can easily be ignored so that the game can be played as a purely historical wargame.
These rules were derived from The War Game by Charles Grant and though not quite the same they are inspired by the thought of this great man. The intention is to develop a fast fun set of rules with no paperwork, readable in under an hour and of less than a mere 30 pages. I hope my small contribution provides something you will enjoy.
Players will find that the emphasis had been placed on the American War of Independence and American Civil War. This was done to get the particular troop types of that conflict vetted in these rules. There is no reason why these rules cannot suffice for any European war of the same period.
A basic set of war game rules must provide a vehicle for troop movement, a procedure for deciding combat and a method for accounting for the results of combat (casualties and routed units). Laid over all this, the war gamer must be confounded with command and control issues and logistics problems. All this must be done without unduly complicating the rule system and maintaining game playability and realism.
Spacefarer Starship Simulator is a miniatures game of combat between spacecraft. In the Spacefarer system movement occurs in a fast paced manner that simulates the flexibility and rapid changes of a dogfight. Miniatures can be used on any surface. A grid or other playing mat is not required for this game system.
The rules are presented with preprinted counters although any sort of miniature may be used.
Currently we are offering 4 items for download:
Spacefarer Fighter Quick Start which is a fast playing version of the full rules allowing players to learn combat and tactics without having to wade through ship design and complicated weapons choices. This game allows players to choose one of three fighter variants that come pre-equipped. A perfect learning tool.
Spacefarer Starship Simulator in which you can design ships ranging in type from small fighters to kilometer wide Dreadnoughts. Rules for design, ship combat and boarding combat using marines are included.
Ship Log A PDF verison of just the ship log. Use this to print out as many ship logs as you need without having to open the entire rules file.
Spacefarer Campaign Supplement CURRENTLY NOT AVAILABLE FOR DOWNLOAD. The universe of the Stellar Federation is detailed to provide ongoing campaign play using the Spacefarer rules. Races and their homeworlds are detailed. Combat arenas provided at different ports are detailed to allow more challenging combat.
Interformic Games offers a free miniatures game called Turn or Burn. The authors write:
Turn or Burn is a fast-paced game of space fighter combat for 2 to 8 players. To start a game, you design your fighter from a deck of system cards. Each turn you play a system or maneuver card facedown to plot the action your fighter will take. The game uses vector movement, so you must plan ahead! When everyone has plotted, all players reveal their actions simultaneously. Fighters move, guns fire, stuff explodes, and it’s on to the next turn.
Miniature Wargaming is part of the "adventure games" hobby, which includes r ole p laying and board games. Wargamers recreate battles on the tabletop with toy soldiers, like a more complicated game of chess. Models range in height from 6mm to 28mm tall, with 15mm and 25mm being the most popular. There also is a growing interest in toy soldiers and military models, such as the 1/32 and 1/35 scale plastic soldiers from Conte, and Marx.
The most popular miniature wargames are fantasy and science fiction based, such as Warhammer, Warhammer 40K, Warmachine and The Lord of the Rings. World War II games such as Flames of War and Axis and Allies are new favorites. Other favorite historical periods include Napoleonics, the American Civil War, and ancients, such as Romans or Greeks. Other gamers enjoy miniature naval wargames, recreating battles like Trafalgar, Jutland and the Coral Sea.
Hobbyists research historical periods and paint their tiny soldiers in accurate uniforms. Others develop "historically realistic" rules sets or build scale battlefield terrain using model railroad techniques.
For pictures, visit the gallery.
Some of the bigger hobby companies are Games Workshop, which produces Warhammer, Wargames Foundry and Old Glory Miniatures. Wizards of the Coast produces several lines of pre-painted miniatures games, such as the Star Wars and Dungeons and Dragons miniatures games, and a historical game with pre-painted miniatures: The new Axis and Allies game. Wizkids produces a fantasy collectable miniatures game, such as the Mage Knight and Heroclick fantasy games, the science fiction games MechWarrior and Rocketmen, as well as the quasi-historical Pirates of the Spanish Main.