Super Hero Wargaming?
Posted: 28 February 2007 08:13 AM   [ Ignore ]
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Anyone out there big Super Hero wargaming fans? Or maybe wanted to try a super hero wargame?

MrAtomek

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Posted: 28 February 2007 08:22 AM   [ Ignore ]   [ # 1 ]
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I have painted up a bunch of SuperSystem figures and have been waiting for an opportunity to run the game for my group. What’s been holding me back, however, is the lack of terrain. I don’t have any modern city stuff, and I can’t think of a “in the woods” scenario that makes any sense ...

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Posted: 28 February 2007 11:27 AM   [ Ignore ]   [ # 2 ]
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I play Super Force Seven and have found that you really don’t need a sprawling metropolis for a game. Just 1-2 buildings is enough or a 2D map.

For example, maybe the heroes need to protect a civillian / witness from being assassinated. Create a simple 2D map of a hotel room and you are ready to go.

I have built a few custom 2x2 building pieces and they are time consuming. But I have also successful converted simple boxes—especially shoe boxes—into buildings with little effort.

The shoe boxes are great because they already have a removable lid / roof. I glue them to some foam core, add some dodads and paint. They have worked out great.

MrAtomek

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Posted: 28 February 2007 03:12 PM   [ Ignore ]   [ # 3 ]
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The current version of the rules are available here:

http://www.superforceseven.com/resource/SF7-version-12707.pdf

Updates:

http://www.superforceseven.com/resource/SF7-update.pdf

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Posted: 28 February 2007 09:02 PM   [ Ignore ]   [ # 4 ]
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Not a great FAN, perhaps, but years ago a group I was with started a “Superhero ‘44” campaign.  This didn’t get very far (unlike the fantasy/ sword & sorcery campaigns) so it’s unlikely that the Purple Paladin or El Pistolero will see the light of day again :-(  .

More recently we’ve tried a bit of “Squadron UK”. The character- generation system was a lot of fun, but it seemed like most of the players really wanted to play James Bond, samurai, or Duke Nukem—not really comicbook superheroes (Megavolt excepted).  Gamemasters have to be tyrants or artists, I suppose—forcing their players into a Procustean bed of their own conception, or generating an improvisational environment (the better choice, I think) for their participants.  This campaign is currently in hiatus, but has some promise for the future (a different future than I foresaw…), but when a character faces death—choked by a parrot—there must be a sequel….

Diego

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Posted: 01 March 2007 10:29 AM   [ Ignore ]   [ # 5 ]
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Diego - 28 February 2007 09:02 PM

Not a great FAN, perhaps, but years ago a group I was with started a “Superhero ‘44” campaign.  This didn’t get very far (unlike the fantasy/ sword & sorcery campaigns) so it’s unlikely that the Purple Paladin or El Pistolero will see the light of day again :-(  .

Sorry to hear it. For some reason, People find it harder to RPG other genres some times.

Diego - 28 February 2007 09:02 PM

More recently we’ve tried a bit of “Squadron UK”. The character- generation system was a lot of fun, but it seemed like most of the players really wanted to play James Bond, samurai, or Duke Nukem—not really comicbook superheroes (Megavolt excepted). 

Well, what is fun about Super Force Seven is that you play it head to head. So each player gets to design/concieve of his own characters and teams. So if you like 4-color, gritty, golden-age, whatever, you are in control of your characters.

Diego - 28 February 2007 09:02 PM

Gamemasters have to be tyrants or artists, I suppose—forcing their players into a Procustean bed of their own conception, or generating an improvisational environment (the better choice, I think) for their participants.  This campaign is currently in hiatus, but has some promise for the future (a different future than I foresaw…), but when a character faces death—choked by a parrot—there must be a sequel….

Maybe you would like to try Super Force Seven, its a combo of RPG elements and tabletop wargaming elements in a head-to-head settings. So basically, you play-out fights on the table top, but in more of a story-oriented structure than most wargames.

Let me know if you are interested.

MrAtomek

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Posted: 01 March 2007 02:50 PM   [ Ignore ]   [ # 6 ]
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I used to play Golden Heroes RPG which had a pretty nifty combat system that I adapted to a tabletop environment for a few games.

On the other hand you might like to try this:

http://www.miniaturewargaming.com/index.php/forums/viewthread/446/

but you will also need this:

http://www.miniaturewargaming.com/index.php/mwg/comments/instant_thunder_air_war_rules/

Regards

NL

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Posted: 01 March 2007 05:20 PM   [ Ignore ]   [ # 7 ]
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Diego—what’s a Superhero ‘44 campaign?

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Posted: 02 March 2007 07:32 AM   [ Ignore ]   [ # 8 ]
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I believe it is a reference to Superhero 2044

http://rdushay.home.mindspring.com/Museum/Other/S2044revw.html

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Posted: 03 March 2007 12:36 PM   [ Ignore ]   [ # 9 ]
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The Editor - 01 March 2007 05:20 PM

Diego—what’s a Superhero ‘44 campaign?

Mratomek has the correct answer.  The edition that I played was titled “SUPERHERO:  44, The Campaign of Superpowered Crimefighters in the Year 2044”.  Published 1977 and written by Donald Saxman.  I think that there was a later edition (or perhaps earlier?) that was retitled “Superhero 2044”—maybe to attract a younger high- tech generation.

Quite a detailed list of character stats and equipment was included, and players could choose from among three different character types.  The Purple Paladin developed a bad reputation for indiscriminate slaughter of the “bad guys”—maybe there IS a downside to packing a submachine- gun loaded with dum- dums if your aim isn’t too good—so his liability insurance premiums and lawyer’s retainer fees were unsupportable.  (In 2044 criminals get to sue superheroes who overreact.)  It all was lots of fun while it lasted.

Diego

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Posted: 23 March 2008 10:23 AM   [ Ignore ]   [ # 10 ]
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If you like your super heroes fight in WWII come and check us out.

http://battlegroundweirdwarii.com/

Brian

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Posted: 14 October 2008 11:28 PM   [ Ignore ]   [ # 11 ]
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The Men and Supermen Role Playing Game is designed to allow super powered characters to fight along side normal characters. In doing this the RPG takes on what I think is one of the most difficult of tasks,creating a common scale between units of disparate strength.
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Posted: 16 October 2008 03:20 AM   [ Ignore ]   [ # 12 ]
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Posted: 05 February 2010 10:22 AM   [ Ignore ]   [ # 13 ]
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I know this thread is a couple of years old, but not much mention has been made of Supersystem (now in its third edition) or Pulp City (available as a free downloadable rulebook).

Supersystem allows for flexible character creation around the Goal system; it allows pretty much any minis to be used.

Pulp City has defined characters (Supremes), so is more restrictive in some ways, but the minis are superb in my view and I feel has a better core resolution mechanic.

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Posted: 05 February 2010 10:33 AM   [ Ignore ]   [ # 14 ]
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Do you have a link for Pulp City?

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Posted: 05 February 2010 11:54 AM   [ Ignore ]   [ # 15 ]
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The Editor - 05 February 2010 10:33 AM

Do you have a link for Pulp City?

Gladly. Link here.

The rules are planned to remain free to download even when the published rulebook arrives; the downloadable version will basically be rules only with (probably) a city map. the full rulebook will include fluff and hobby sections I believe.

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