Diego - 28 February 2007 09:02 PM
Not a great FAN, perhaps, but years ago a group I was with started a “Superhero ‘44” campaign. This didn’t get very far (unlike the fantasy/ sword & sorcery campaigns) so it’s unlikely that the Purple Paladin or El Pistolero will see the light of day again :-( .
Sorry to hear it. For some reason, People find it harder to RPG other genres some times.
Diego - 28 February 2007 09:02 PM
More recently we’ve tried a bit of “Squadron UK”. The character- generation system was a lot of fun, but it seemed like most of the players really wanted to play James Bond, samurai, or Duke Nukem—not really comicbook superheroes (Megavolt excepted).
Well, what is fun about Super Force Seven is that you play it head to head. So each player gets to design/concieve of his own characters and teams. So if you like 4-color, gritty, golden-age, whatever, you are in control of your characters.
Diego - 28 February 2007 09:02 PM
Gamemasters have to be tyrants or artists, I suppose—forcing their players into a Procustean bed of their own conception, or generating an improvisational environment (the better choice, I think) for their participants. This campaign is currently in hiatus, but has some promise for the future (a different future than I foresaw…), but when a character faces death—choked by a parrot—there must be a sequel….
Maybe you would like to try Super Force Seven, its a combo of RPG elements and tabletop wargaming elements in a head-to-head settings. So basically, you play-out fights on the table top, but in more of a story-oriented structure than most wargames.
Let me know if you are interested.
MrAtomek