Further advanced rules
.
.
.
CO Files may add 1 ‘Musician’
NCO/Subaltern Files may now purchase both an NCO and Subaltern
.
.
Musket/Rifle may add +1 damage when firing at targets within 5 units
.
.
.
.
New Orders: one Formation may be ordered once per round
1) Form Square:a File/Skirmishing File that has ‘charged bayonets’ may be given orders to form square.
In addition to the benefits of ‘Charge Bayonets’, the stand does not need to test for morale- it automatically passes.
2) Form Column: 2-6 Files may form column, ranked one behind the other
When one File is in base contact with a friendly File directly in front of it, it may form column.
-So long as the Column has one CO it may be given 2 orders per Round
-The Files move as if one stand; using the Move value of its slowest File.
-The Files ‘combine’ their Full and Morale values (for example 5/3 + 5/3 +5/2 becomes 15/8) so that any one stand does not need to test until the entire column is reduced to the Morale value. At that point each File in the coulmn must test.
-When a column charges the damage is equal to the melee value of the first File, +1 for each File ranked behind the first
3)Form Line/Skirmish order: A File stand may be replaced with a Skirmishing File; A Troop stand may be replaced with a Squadron
A Skirmishing File stand may be replaced with a File; A Squadron stand may be replaced with a Troop
.
.
.
.
.
Grenadier Militia is now ‘Elite Miltia’, it is used to denote experienced well trained militia from the green untried or poorly led militia. Still since militias dont seem to have ever had Grenadier companies it is needlessly confusing
Light Militia is now ‘Skirmishing Militia’, it is used to denote miltia groups formed from ‘irregulars’, hunters and woodsmen with little martial training.
.
.
.
.
Ships-
Wind values can be determined by rolling 2d6, ships moving in the same facing direction as the wind may add this value to their Move. Ships may not move directly into the wind.
Current values can be determined by rolling 1d6, at the beginning or end of a ships move it must move in the direction of the current.
Militia are renamed Merchant, used to represent lightly armed trade vessels as well as second rate ships of the line.