SAVING THE EARTH - INDEPENDENCE DAY DOGFIGHT REPORT
I originally wrote an ‘Independence Day’ scenario over 2 years ago; lost it from my PC and re-wrote it for inclusion in the extensive ‘Instant Thunder’ collected scenario pack; but I had never played it…until now.
The scenario details can be found here: http://www.miniaturewargaming.com/index.php/forums/viewthread/411/
I decided that I wanted three different types of single-seat US jets and eventually selected an F15A, an F5E and an F/A 18. Using the procedure outlined in the scenario the jets were armed as follows:
F15A = 2 cannon shots, 4 RH missiles and 2 HS missiles.
F5E = 5 cannon shots and 4 HS missiles
F/A 18 = 1 cannon shot, 3 RH missiles ans 1 HS missile.
The missiles used were the most modern versions of the Sidewinder and Sparrow.
As I had selected 3 aircraft the Aliens received 6 Fighters to oppose them.
From the outset the Human tactic was to keep the Aliens at arms length and engage with missiles. Very soon missiles were whooshing across the board, striking their targets but invariably the alien shields absorbed any damage. However, on the third turn the F15 splashed one of the Alien fighters with a Sidewinder.
The Aliens themselves had managed to score some hits with their blasters at close range but drew low for damage and inflicted no Hit Points. All this time the ‘Event’ cards were being drawn but without effect.
The F5E got in on the act and shot down a second Alien with cannon (Scoring 6 Hit Points of which the shield accounted for only 3).
A third Alien fell, again to gunnery, this time from the Hornet (who only had one ammo point but certainly made it count!)
On the 6th turn an Event card came into play, the Alien drawing a Jack which meant that a ‘Stasis Ray’ was beamed onto the aircraft - freezing them in place for the upcoming turn (no movement/jinking).
This certainly had an effect as the F15 was hit for 4 points of damage and therefore crippled, being unable to avoid the attack.
With the F15 looking to see out the last 2 turns the Alien mothership was destroyed on turn 7, which removed the Shielding from her fighters, making them much more vulnerable but also more manoeuverable as well.
Despite their desperate efforts to close the gap the Aliens only succeeded in losing another fighter on the last game turn to the guns of the Tiger II, his second such kill.
The game ended with 4 Aliens being shot down, with the Eagle crippled. A clear victory for humanity!
If you are wondering, I used 1/300 models for the aircraft and coins for the Aliens (UK 2p denomination). The Aliens were deployed heads up and I flipped them to tails after their movement - which worked a treat!
I played the game solo in about 80 minutes. It will be interesting to retry with different aircraft.
NL