Here are some miscellaneous Q & A that I have thought of recently for Instant Thunder.
Q. RIPPLE FIRED MISSILES
If one missile strikes the target square before the other do you a) resolve the outcome of that missile attack immediately or b) await the outcome of both missiles’ flights and apply the results simultaneously?
A.
Hmm. Up until now I have used option b). However, there is an important point here. If you apply the missile results simultaneously against a target that tries to dodge then you will be using the same ‘dodge number’ for both missiles. However, if you use option a) then the first missile could cripple the target, which would make it a lot more difficult for it to dodge the second missile.
Somewhere in the rules there is a line about combat results being applied immediately before moving onto the next. With that in mind I am ‘ruling’ that a) is correct (and I will have to remember this and change my ways next time I Ripple Fire!).
Q. COUNTERMEASURES
On the same subject how do countermeasures work against Ripple-Fired missiles?
A.
As per the rules, whilst both missiles are in flight they both test separately against a single countermeasure employed by the target.
With the ‘ruling’ above, if the target survives an attack by missile A (resolved immediately) it still has the option of deploying countermeasures against missile B.
Q. CLOUDS
The rules state that if opposing aircraft are in the same square then neither of them can shoot or be shot at. Does this apply to a cloud square also (for RH missiles)?
A.
Yes.
NL