Q: What is the scale of each square ? Can this be worked out by reference to the maximum cannon and machine gun ranges?
A: There is no scale in these terms. As stated in the rules the scale is individual jets and the map represents the portion of sky in which combat takes place. It is important to remember that there is a missing dimension in the game. I call it ‘depth’ (imagine that it is at 90 degrees from the mapboard as you look at it). You can rationalise the lack of a set scale by saying this is impossible to judge due to the ‘depth’ missing dimension.
The Cannon and Machine Gun ranges are just convenient mechanisms to allow the game to work and do not signify scale in terms of feet and yards.
*
Q: There is a minimum range for missiles but no maximum range?
A Actually there is a (theoretical) maximum range for missiles. This is the ‘Turns of Flight’ number x 12. However, for a missile to acheive this range you would need to draw (eg) a King, then an Ace, then a King, then an Ace etc for missile movement. Experience of the game will help you decide whether a given missile shot is worthwhile. This is why you are allowed to abort a missile launch after drawing the first reference card for movement. This represents the pilot deciding against launching at a target at the edge of the missile’s envelope (there are times when you need to draw high or low to stand a chance against a distant target).
The minimum range is a game device to reflect the feel of missile combat and gives guns only aircraft an incentive to get in close (as happened historically)
*
Q: If an aircraft is allowed to temporarily exit the map via the King of Hearts or the Ace of Spades squares in a scenario and does so, where is it ?
A It has found a temporary safe haven (ie dropped out of sight, into a cloud layer etc)
*
Q If an aircraft in cloud is the target for a RH missile can it still use defensive actions against the incoming missile, such as countermeasures? Can it still engage the missile if it enters the target square?
A As the rules stand then yes. (I am open to suggestions on this one)
*
Q I am confused about combat prohibitions if aircraft finish in the same square.
A It depends whether the aircraft are of the same side or not.
If ALL the aircraft in the same square are friendly to each other then the following apply:
- only ONE aircraft may have a combat action. The owning player selects which one.
- Enemy aircraft shooting into the square can chose which target(s) to engage as desired
If the occupying aircraft include any on opposing sides then NO aircraft in that square may either shoot or be shot at.
*
Q I have just placed my Sun square in 6 Hearts and I have now drawn the 6 of Hearts for a cloud square! What happens?
A The rules do not cover this but there are a couple of options.
1) Ignore the 6H cloud card and draw again;
2) Consider both cards to cancel each other out and leave the square empty or
3) (the option I use) The cloud square takes precedence and blots out the sun for that scenario.
*
Q I have a scenario which includes a cloudbank of three adjacent cloud squares. Using the rules I have drawn a card to determine the leftmost square of the cloudbank. I have drawn the 2 of Spades. However there are only two available squares for the cloudbank. What do I do?
A Again, there are a couple of options:
1) Consider the square selected to represent the RIGHTmost square in this case and deploy the other clouds to the left of it or
2) Deploy clouds in the 2S and AS squares and assume that the third extends off map and has no bearing on play.