This is the final update for Instant Thunder before version 1.1 of the rules (which I am hoping to post within the next 7 days - this will incorporate all updates)
EJECTION
In an individual scenario the fate of aircrew is of passing interest. If players are running a campaign then it may be of vital importance.
To see if aircrew survive then it is necessary to determine an ?Ejection Number?. Once this has been established then a card is drawn. If the ejection number or less is drawn then the aircrew has survived (this can be drawn separately for each airman if desired)
The Ejection Number depends on the circumstances of the decision or necessity to eject.
A player may VOLUNTARILY eject his aircrew at any time. He does so by merely announcing the fact. The other side gets full credit for a ?kill? in these circumstances.
When ejecting from a shot down aircraft the number depends on whether the shoot-down is as a result of progressive damage or an instant kill..
If the attack causing the shoot-down scores insufficient Hit Points to kill in its own right but causes the target?s Hit Points to reach its limit then this is a ?progressive kill?.
If the attack, in itself, scores sufficient Hit Points to kill the target (regardless of previous damage) then that is an ?instant kill?.
The Ejection Number for success in a VOLUNTARY ejection is as follows:
Ejecting from Undamaged or lightly damaged (less than half Hit Point value) = 11
Ejecting from a crippled aircraft = 9
(The above numbers also apply to ?Panic? ejections)
Instant Kill = 6
Progressive damage = 7
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RH MISSILES - TARGETS IN CLOUD
(The basic rules allow a RH missile target in cloud to employ the full range of defensive measures against the incoming missile(s). This optional rule modifies this. It assumes that the target catches sight of the missile at the last minute.)
If the target of a RH missile is in a cloud square the following rules apply to defensive measures that it may employ against the missile.
-If the missile reaches the target square and is engaged then the target aircraft uses the LOWER of its V or M numbers to determine whether the missile is dodged. The relevant number is modified by the missile?s manoeuvre number in the normal way (with a minimum of ?1?)
-If the target aircraft has chaff then it may deploy this as normal after its movement phase to try and degrade enemy lock-ons. However, it may only deploy chaff to try and decoy an incoming missile if it enters the target square. The target is therefore restricted to only ONE decoy attempt against a given missile.
Aircraft firing RH missiles OUT of a cloud square are not affected by any of the above.
NL