Rumors filtering out of the Zone whisper of an entrance to the underground laboratory K7b. Filled with supplies, artifacts, weapons and technology, the Stalker team that locates it could retire wealthy. Or outfit a large crew that would dominate the Zone for years. The Marked One and Coyote are determined to find this place. Not wanting to draw attention to themselves, they hire a small crew consisting of Fade, a level Three Psyker, and Coyote’s younger brother, Rat, along with his two faithful Rotties.
Their investigations lead them to a small valley affected by a weather anomaly that renders the area overcast and shrouded in perpetual gloom. Swarms of Mutants and Rad Ghouls haunt this dark place, including the larger vicious breed of armored Mutant known as a Tusk. Approaching from the North, the Marked One’s crew hunkers down to survey the area.
The Stalkers believe the secret entrance is in the central command bunker. They need to power up Command Module by turning on the exterior generator located on the outside of the bunker itself. This is a Difficulty Two task, and as such the -2 penalty will be applied to anyone who attempts to restart it, in addition to the AP cost to make the attempt.
Mutants will deploy at random from the three major structures at the beginning of their turn. Until the humans are spotted, the mutants will be in scavenger mode. (odd roll on D10) On an even roll, the mutant/ghoul unit will automatically attack the nearest Stalker unit in LOS. Once the shooting starts, all mutant/ghouls are aware of the human presence and act hostile.