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WW1 Aircombat
Posted: 13 November 2009 03:00 PM   [ Ignore ]   [ # 16 ]
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Admittedly, as an old-school, do-it-yourself gamer I look at things from a perpective wherein you get nothing more from a set of rules than an idea to work with
I can go with that, and even a newcomer should be able to get into the game. But as I said, the presentation put me off. The additional image in Photobucket could really be on the web-page, so are instantly available.

since the creation/maintainance/update of the site is handled by/through my cousin it won’t get any better, I’m afraid—I’m loath to ask for much more than I’m getting (considering it’s free for me!).
Ah, now we get into my territory… Would your cousin be offended if I offered to redo your web-site? I could redo a single page, such as the Dogfight, or the Space Marines. These could then be used as a template for the rest of the site. I could send you a redone version, that you can view on your own PC. If you like it, you just need to upload it to your server. The only thing I ask in return is to put a tiny “Site designed by alloydog” somewhere at the bottom. I have done sites for friends (example, http://www.16ld.org/ ), but it carries more cred if a stranger, so to speak, likes your work. What say thee?

Oh, and one other thing, stick with “Dogfight!”, not “Dogfite!”

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Posted: 13 November 2009 11:59 PM   [ Ignore ]   [ # 17 ]
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“The additional image in Photobucket could really be on the web-page, so are instantly available.”
I’ll see if I can have those fit in.

”...I offered to redo your web-site?”
PM sent regarding this.

”...stick with “Dogfight!”, not “Dogfite!” “
The latter was an attempt to provide an entry-opportunity for interested gamers to try the concept on a quick-and-easy basis.  Are you saying that the offering misses the mark, or is not worth the attempt?  (or do you just not like the silly name?)

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Posted: 14 November 2009 01:41 AM   [ Ignore ]   [ # 18 ]
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or do you just not like the silly name?” Sorry but yeah! I guess it’s a throw back to when I was a kid. Shops and businesses started having names like “Kwik Save”, “Kwikfit” “Kwality” and so on. Still makes my teeth grate… wink

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Posted: 14 November 2009 09:26 AM   [ Ignore ]   [ # 19 ]
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Yeah…it’s aimed right at that sort of cutesiness—right down to the blue-and-yellow…pretty lame humor, I admit.  I wonder if everyone gets the joke?

Truth be told: I’m not altogether fond of the name (dogfight)—it was just thrown up as something to title the thing with when I first put it out to the public and needed a name other than my wordfile “ww1”.  “Aerial Craps”—as a subtitle—at least comes closer to describing the concept of the game, but doesn’t do anything to communicate the era (and I’m also not sure how universal the dice-game is as far as recognition goes).

Dunno…it’s just one more thing on the (very large) pile of “Things to do if/when the concept plays out” that I’ve set aside so as not to get too wrapped up in the shiny bits before the foundation has been designed/set and proven able to support them.


As far as the idea of an intro version for trial goes: any merit or just taking up space?

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Posted: 18 November 2009 07:27 AM   [ Ignore ]   [ # 20 ]
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Quick-and-Easy Hex-Mat construction

Thought I’d pass along a very clever idea for laying out hexes on a cloth that was shared on TMP:
http://www.terragenesis.co.uk/forum/viewtopic.php?t=5861

Since my games require larger hexes than most (to fit at least four models comfortably) making a playing surface is probably something that will need to be done in order to play—the above method is perfect for the job, and I’m grateful to Jim for sharing it.

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Posted: 19 February 2010 07:21 AM   [ Ignore ]   [ # 21 ]
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Thought I’d celebrate 1000 looksees by mentioning that there are a couple varients/versions/modifications of the original game in the works that I hope to post/share sometime next month.  Inspired by how well the WAD version came out, I decided to apply some of its facets to Dogfight! -simplifying much of the maneuver system (at least for the basic game) and -hopefully- making the thing go a lot faster (not that I think it was slow to begin with, but…).

Anyway, stay tuned (for those who may actually read this stuff when they click on to look) and, as usual, I look forward to any/all comments.

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