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    <title type="text">Miniature Wargaming Forums</title>
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    <updated></updated>
    <rights>Copyright (c) 2011</rights>
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    <id>tag:miniaturewargaming.com,2011:12:11</id>


    <entry>
      <title>WWII aircombat</title>
      <link rel="alternate" type="text/html" href="http://www.miniaturewargaming.com/index.php/forums/viewthread/2876/" />      
      <id>tag:miniaturewargaming.com,2011:index.php/forums/viewthread/.2876</id>
      <published>2011-07-17T20:59:31Z</published>
      <updated></updated>
      <author><name>don glewwe</name></author>
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      <![CDATA[
        <p>Okay, time to (officially) branch out with the concept.</p>

<p>The speeds (and related maneuver space required) of this era&#8217;s aircraft make it a bit of a tougher nut to crack than the (relatively) slow/sedate pace of the WW1-era stuff.</p>

<p>Still, I believe that the basic concepts of the system &#40;as elucidated in the &#8216;WWI aircombat&#8217; thread&#41; hold true - though I think that a marked diversion from the core WWI system will be required (concentrating more on pilot intent/desire and less on the actual physical location of the aircraft).</p>

<p><br />
Let&#8217;s see what happens.</p>

<p>Comments welcome.
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    <entry>
      <title>WW1 Aircombat</title>
      <link rel="alternate" type="text/html" href="http://www.miniaturewargaming.com/index.php/forums/viewthread/1403/" />      
      <id>tag:miniaturewargaming.com,2009:index.php/forums/viewthread/.1403</id>
      <published>2009-06-16T09:28:51Z</published>
      <updated>2012-01-12T11:11:24Z</updated>
      <author><name>don glewwe</name></author>
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      <![CDATA[
        <p>This is my current obsession, and the one (semi-)serious historical miniatures game in the Factory.</p>

<p>http://www.glewwe-castle.com/brawl-factory/ww1aircombat.html</p>

<p><br />
The rules take a more generic view of aircombat so that regular grounder-pounder gamers can try/enjoy the genre without having to go to the trouble of learning to fly the airplane as in most other games (via its specific mechanics/system).</p>

<p>Rather than present the technical challenge of time/motion, this game tries to represent/capture the uncertainty, risk, and peril of sitting in a flammable collection of sticks and cloth a mile or more above the trenches while someone in a similar contraption is shooting bullets at you.</p>

<p>It is very much a work-in-progress&#8212;therefore any comments and/or suggestions will be greatly appreciated.
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    <entry>
      <title>Beer &amp;amp; Pretzel Space Marines</title>
      <link rel="alternate" type="text/html" href="http://www.miniaturewargaming.com/index.php/forums/viewthread/1402/" />      
      <id>tag:miniaturewargaming.com,2009:index.php/forums/viewthread/.1402</id>
      <published>2009-06-16T09:13:57Z</published>
      <updated></updated>
      <author><name>don glewwe</name></author>
      <content type="html">
      <![CDATA[
        <p>It was this set of rules&#8212;mentioned on another thread a few months ago&#8212;that led to the creation of this forum, so&#8230;here they are!</p>

<p>http://www.glewwe-castle.com/brawl-factory/spacemarines.html</p>

<p><br />
As the name suggests these are not in any way, shape, or form &#8220;serious&#8221; rules.&nbsp; They are simply another in what I imagine is a very large pile of homemade systems that gamers all around the world have invented / tinkered with so they can squish bugs or blast bots&#8230;
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    </entry>

    <entry>
      <title>General Intro / Discussion / Announcements</title>
      <link rel="alternate" type="text/html" href="http://www.miniaturewargaming.com/index.php/forums/viewthread/1401/" />      
      <id>tag:miniaturewargaming.com,2009:index.php/forums/viewthread/.1401</id>
      <published>2009-06-16T09:06:02Z</published>
      <updated></updated>
      <author><name>don glewwe</name></author>
      <content type="html">
      <![CDATA[
        <p>My thanks to John for allowing me space to hold discussions and make announcements concerning my little collection of games/rules.</p>

<p>Never having &#8220;gone public&#8221; before (and being a computer/internet klutz) I&#8217;m not sure best how to organize things, so apologies if this isn&#8217;t polished to a fine sheen: I&#8217;m hoping to just remove most of the burrs and rough edges!</p>



<p>The games/rules in question can be found at: http://www.glewwe-castle.com/brawl-factory/ .</p>

<p>The site/page/whatever-you-call-it isn&#8217;t all that polished either (just like the Factory itself)&#8212;I&#8217;m just mooching off of a relative who is being nice enough to host/post my stuff, so regular updates and such will not be a part of the plan.&nbsp; Still, I hope that&#8212;with the aid/kindness of John here&#8212;it&#8217;ll be good enough to allow a little fun to be had.</p>

<p><br />
If you have a general question/comment, please post it here.&nbsp; Anything concerning a specific game should, I think, be best handled in a topic/folder for that game&#8230;so I guess the next thing on my list would be to go start some, eh?</p>

<p>Onward and upward&#8230;<br />
don
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