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Sunday, December 17, 2006

Refighting The Battle of Stiklestad

Miniatures Games

This past Saturday, we refought the Battle of Stiklestad using the Warhammer Ancients - Shieldwall rules. It was our first experience with the new Warhammer Ancients rules.

Stiklestad was fought in Norway in 1030 AD between the forces of King Olav and a peasant army under Hårek from Tjøtta, Tore Hund from Bjarkøy and Kalf Arnason. Olav, who was returning from exile to regain this throne, was outnumbered 2 - 1 by the peasants.

Actual numbers and the troop types that participated were not available, so I decided to fudge it. For the game, I created two armies of equal point values, but with the peasant army outnumbering Olav’s 2-1. It was therefore the classic confrontation of quality v quantity.

The battle started as you would expect Viking battles to ... with both sides closing rapidly. The peasant army’s archer units quickly came into play, but had no real effect, as the players on Olav’s side kept making their saves.

The first real action came as berserkers on both sides shot forward like naked, heat seeking missiles (now there’s an image), crashing into the enemy lines. Olav’s forces skillfully echeloned to the left, concentrating their power on the center-right of the peasant line. My forces, on the peasant left, were left to pursue the battle lines, vainly attempting to get into action. They only got into the fight at the very end.

The peasant units were getting hammered. One fled, and was caught in pursuit, being utterly destroyed. The pursuit, however, opened a salient in Olav’s line. The unit was hit in the flank.  They inexplicably failed their panic test and left a gaping hole. This let another unit of Bondi through, and Olav’s right collapsed. THe King led a valiant charge with his Huscarls into the fray, and managed to hold off the tide for several turns, but was overwhelmed by numbers.

Meanwhile, the units of Hirdmen continue to fail their leadership tests and left the field.  Olav was killed after making a valiant stand.

The results of the battle were historically accurate, and had the right “feel.” But they caused us to remember why we had abandoned Warhammer Fantasy all of those years ago. Most combats require three rolls—to hit, to wound and save—and all require two. You can speed that up by rolling dice in batches, but when there are mixed units, that slows things down again.

Still, as we played, we quickly learned the numbers that we needed, and no longer needed to look things up.

The big thing I learned about the rules, though, was that movement bases are a necessity. When multiple units clashed, it became difficult to determine exactly who belonged to whom.

You can see some photos of the battle here.

 

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About the Miniature Wargaming Hobby

Miniature Wargaming is part of the "adventure games" hobby, which includes r ole p laying and board games. Wargamers recreate battles on the tabletop with toy soldiers, like a more complicated game of chess. Models range in height from 6mm to 28mm tall, with 15mm and 25mm being the most popular. There also is a growing interest in toy soldiers and military models, such as the 1/32 and 1/35 scale plastic soldiers from Conte, and Marx.

The most popular miniature wargames are fantasy and science fiction based, such as Warhammer, Warhammer 40K, Warmachine and The Lord of the Rings. World War II games such as Flames of War and Axis and Allies are new favorites. Other favorite historical periods include Napoleonics, the American Civil War, and ancients, such as Romans or Greeks. Other gamers enjoy miniature naval wargames, recreating battles like Trafalgar, Jutland and the Coral Sea.

Hobbyists research historical periods and paint their tiny soldiers in accurate uniforms. Others develop "historically realistic" rules sets or build scale battlefield terrain using model railroad techniques.

For pictures, visit the gallery.

Some of the bigger hobby companies are Games Workshop, which produces Warhammer, Wargames Foundry and Old Glory Miniatures. Wizards of the Coast produces several lines of pre-painted miniatures games, such as the Star Wars and Dungeons and Dragons miniatures games, and a historical game with pre-painted miniatures: The new Axis and Allies game. Wizkids produces a fantasy collectable miniatures game, such as the Mage Knight and Heroclick fantasy games, the science fiction games MechWarrior and Rocketmen, as well as the quasi-historical Pirates of the Spanish Main.

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