KJ’s Games offers Armor Command, a set of free wargames rules for combined Arms Warfare on the Eastern Front 1941-42. The site says that Arnmor Command is:
A tactical-level game (individual vehicles, weapons and infantry squads/teams) that depicts the early fighting during Operation Barbarossa. Designed for Micro-armor scale, these rules can be easily adapted to use 12mm/15mm scale models.
a simple set of skirmish rules suitable for fighting battles in the days of the Samurai. There is no inherent timescale so the groundscale and figure size is up to the players. The rules were written for quick play with 1/35 scale plastic samurai close in size to 54mm figures. Smaller scales such as 1/72 scale plastics or 25mm could be used with individually based models.
Lords and Levies is another in a series of card driven game rules by Rudi Geudens. This one is for meedieval wargames. Geudens writes:
This is the fourth set in my card driven wargame rules, and although still loosely inspired by the Battle Cry & Memoir ‘44 games by Richard Borg, the gameno longer has a battlefield divided in 3 sections. Battlefield sections are great for ACW and WWII, but medieval battles need a different approach. The left-centre-right wing Battle Cry/Memoir ‘44 principle has here been replaced by colour-coding the units red, green and blue (activated by cards of the same colour) thus enabling the players to concentrate their units anywhere on the battlefield if they wish so. Also, quality of armour plays a prominent role in medieval battles. Therefore the symbols on the dice are no longer representing infantry - cavalry - artillery but rather the quality of the armour of the troops targeted, whereby troops with heavier armour stand less of a chance of being killed than soldiers with lighter or no armour
This article on The One Ring has some good advice on building a rocky outcrop. Intended, of course, for Games Workshop’s Lord of the Rings battlegame, it also would be nice for use in any number of other settings. I can see it used in several different colonial scenarios.
Wesley Rogers offers a set of free miniatures rules called Feudal Warfare. Rogers writes:
These rules are intended for use at conventions, where a fairly simple set of rules is usually needed, where there is a referee running the event, and where the scenario is a traditional 2-sided linear battle.
The “Feudal” era is taken to be the 500 or so years from the end of the Dark Ages, up until the “high” Middle Ages began, in Western Europe: Roughly A.D. 750-1250.
Note that the rules do NOT have super-powered longbows! The longbow as a truly decisive weapon did not come into its own until the end of the period these rules cover.
The game scale is almost skirmish level: 1 figure represents 5 men. This allows the petty battles common to the period to be played out, with a few hundred men on each side, and still have an interesting number of figures.
Miniature Wargaming is part of the "adventure games" hobby, which includes r ole p laying and board games. Wargamers recreate battles on the tabletop with toy soldiers, like a more complicated game of chess. Models range in height from 6mm to 28mm tall, with 15mm and 25mm being the most popular. There also is a growing interest in toy soldiers and military models, such as the 1/32 and 1/35 scale plastic soldiers from Conte, and Marx.
The most popular miniature wargames are fantasy and science fiction based, such as Warhammer, Warhammer 40K, Warmachine and The Lord of the Rings. World War II games such as Flames of War and Axis and Allies are new favorites. Other favorite historical periods include Napoleonics, the American Civil War, and ancients, such as Romans or Greeks. Other gamers enjoy miniature naval wargames, recreating battles like Trafalgar, Jutland and the Coral Sea.
Hobbyists research historical periods and paint their tiny soldiers in accurate uniforms. Others develop "historically realistic" rules sets or build scale battlefield terrain using model railroad techniques.
For pictures, visit the gallery.
Some of the bigger hobby companies are Games Workshop, which produces Warhammer, Wargames Foundry and Old Glory Miniatures. Wizards of the Coast produces several lines of pre-painted miniatures games, such as the Star Wars and Dungeons and Dragons miniatures games, and a historical game with pre-painted miniatures: The new Axis and Allies game. Wizkids produces a fantasy collectable miniatures game, such as the Mage Knight and Heroclick fantasy games, the science fiction games MechWarrior and Rocketmen, as well as the quasi-historical Pirates of the Spanish Main.